Tier S
Key Characteristics for this map:
- Global/Quick Rotaters
- Camp Clear
- Wave Clear
- Draft Sustain if you expect long fights.
Tips:
- When behind, just trade and when ahead try force a fight so you can get both objectives.
- If 2 temples up but far away, be careful with making the decision to take both. This is often too risky. A global really helps in this case.
- Every time you got 2 or 3 kills go for boss/camps.
Tier 1
Still very good options, but slightly less.
Tier 3
They just don't add enough to make it worth playing them or lack some of the key characteristics for this map so are riskier choices. If your draft is still well-rounded it might work out.