The gladiator king of Stormwind City, Varian Wrynn, has lived many lives. By wielding the sword Shalamayne two-handed, split into twin blades, or with a shield, Varian shifts his combat tactics: charging into melee with multiple opponents, enduring punishment or dueling one-on-one.
Trait
Heroic Strike
Every 18 seconds, Varian's next Basic Attack deals 125 bonus damage. Basic Attacks reduce this cooldown by 2 seconds.
Abilities
Lion's Fang
Mana Cost: 60
Cooldown: 6 seconds
Create a shockwave that travels in a straight line, dealing 150 damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35, increased to 140 against Heroes.
Parry
Mana Cost: 30
Cooldown: 10 seconds
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%. Stores up to 2 charges.
Charge
Mana Cost: 45
Cooldown: 12 seconds
Charge to the target enemy, dealing 52 (+4% per level) damage and slowing them by 75% for 1 second.
Heroics
Shield Wall
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
Warbringer
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
“Teaming Twin Blades with a good Abathur player can make you insanely strong. Look to take advantage with Regenerative Microbes, Adrenal Overload, and Soma Transference.”
Quest: Every time Lion's Fang hits a Hero, increase its damage by 6, up to 120.
Reward: After hitting 25 Heroes, the slow is increased to 50% and its duration is increased to 2 seconds.
50%
Overpower
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
25%
High King's Quest
Quest: Hit 50 Heroes with Basic Attacks.
Quest: Participate in 5 Hero Takedowns.
Quest: Gather 15 Regeneration Globes.
Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
25%
4
Taunt
Cooldown: 16 seconds
Mana Cost: 20
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health and Health Regeneration increased by 40%.
75%
Colossus Smash
Cooldown: 20 seconds
Mana Cost: 40
Smash a target enemy, dealing 160 damage and lowering their Armor by 20 for 3 seconds, causing them to take 20% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health reduced by 10%.
0%
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 25%.
25%
7
Lionheart
Increase Lion Fang's healing from Heroes by 75%.
25%
Second Wind
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
50%
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
25%
10
Shield Wall
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
100%
Warbringer
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
0%
13
Juggernaut
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
0%
Mortal Strike
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
50%
Shattering Throw
Cooldown: 30 seconds
Activate to throw a sword that deals 50 damage (+4% per level) damage to the target, and up to 1400 bonus damage (+4% per level) to their Shields.
Passive: Basic Attacks deal up to 200% bonus damage to Shields.
50%
16
Banner of Stormwind
Cooldown: 25 seconds
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
0%
Banner of Ironforge
Cooldown: 45 seconds
Activate to place a Banner that grants Resistant to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
50%
Banner of Dalaran
Cooldown: 25 seconds
Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.
50%
20
Vigilance
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
0%
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
0%
Frenzy
Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.
25%
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
50%
Demoralizing Shout
Cooldown: 20 seconds
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 45% for 5 seconds.
25%
1
Lion's Maw
Quest: Every time Lion's Fang hits a Hero, increase its damage by 4, up to 120.
Reward: After hitting 30 Heroes, the slow is increased to 40% and its duration is increased to 2 seconds.
0%
Overpower
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed. Also increases the damage of the next Heroic Strike by 25%.
0%
High King's Quest
Quest: Hit 50 Heroes with Basic Attacks.Quest: Participate in 5 Hero Takedowns.Quest: Gather 20 Regeneration Globes.
Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
0%
4
Shield Wall
Parry now grants Protected, preventing all incoming damage for the duration.
0%
Warbringer
Charge now stuns the target for 1 second instead of slowing them, and its cooldown is reduced by 10 seconds.
0%
7
Live by the Sword
Increase the duration of Parry by 20%. If you block at least 2 Hero Basic Attacks with a single Parry, its cooldown is reduced by 3 seconds.
0%
Second Wind
Basic Attacks heal Varian for 1.17% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
0%
Victory Rush
Every 60 seconds, Varian's next Basic Attack will heal him for 416 (+4% per level) Health. When a nearby enemy minion dies, the cooldown is reduced by 15 seconds.
0%
10
Taunt
Cooldown: 16 seconds
Mana Cost: 40
Force the target Hero to attack Varian for 1.25 seconds.
Passive: Maximum Health increased by 50%.
Passive: Attack Speed reduced by 25%.
0%
Colossus Smash
Cooldown: 20 seconds
Mana Cost: 40
Smash a target enemy, dealing 410 (195 + 4% per level) damage and making them Vulnerable for 3 seconds.
Passive: Base Attack Damage increased by 75%.
Passive: Maximum Health reduced by 10%.
0%
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 25%.
0%
13
Banner of Stormwind
Cooldown: 45 seconds
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
0%
Banner of Ironforge
Cooldown: 45 seconds
Activate to place a Banner that grants Resistant to nearby allied Heroes, reducing damage taken by 25%. Lasts 12 seconds.
0%
Banner of Dalaran
Cooldown: 45 seconds
Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.
0%
16
Juggernaut
Charge deals bonus damage to Heroes equal to 6% of their maximum Health.
0%
Mortal Strike
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
0%
Shattering Throw
Cooldown: 30 seconds
Activate to throw a sword that deals 110 (52 + 4% per level) damage to the target, and up to 3068 (1456 + 4% per level) bonus damage to their Shields.Passive: Basic Attacks deal up to 200% bonus damage to Shields.
0%
20
Vigilance
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 0.75 second.
0%
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
0%
Frenzy
Twin Blades of Fury increases Varian's Attack Speed by an additional 15%, and Basic Attacks increase his Movement Speed by an additional 10%.
0%
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 20 seconds.
0%
Demoralizing Shout
Cooldown: 25 seconds
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 25% for 5 seconds.