Few would have expected that the gladiator known only as Lo'Gosh was in truth the missing ruler of Stormwind, Varian Wrynn. Now the High King of the Alliance, his every action shapes the destiny of Azeroth itself.
Trait
Heroic Strike
Cooldown: 18 seconds.
Every 18 seconds, Varian's next Basic Attack deals 125 bonus Spell Damage. Basic Attacks reduce this cooldown by 3 seconds.
Abilities
Lion's Fang
Mana Cost: 50
Cooldown: 8 seconds
Create a shockwave that travels in a straight line, dealing 150 damage and Slowing enemies by 35% for 1.5 seconds. Each enemy hit heals Varian for 35, increased to 140 against Heroes.
Parry
Mana Cost: 30
Cooldown: 10 seconds
Parry all incoming Basic Attacks for 1.25 seconds, reducing their damage by 100%.
Stores up to 2 charges.
Charge
Mana Cost: 45
Cooldown: 12 seconds
Charge to the target enemy, dealing 50 damage and Slowing them by 75% for 1 second.
Heroics
Shield Wall
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
Warbringer
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
“Teaming Twin Blades with a good Abathur player can make you insanely strong. Look to take advantage with Regenerative Microbes, Adrenal Overload, and Soma Transference.”
Quest: Every time Lion's Fang hits a Hero, increase its damage by 7, up to 150.
Reward: After hitting 25 Heroes, the Slow is increased to 50% and its duration is increased to 2 seconds.
20%
Overpower
When Parry blocks a Hero's Basic Attack, Heroic Strike's cooldown is refreshed and the next one does 40% more damage.
20%
High King's Quest
Quest: Hit 50 Heroes with Basic Attacks.
Quest: Participate in 5 Hero Takedowns.
Quest: Gather 15 Regeneration Globes.
Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
60%
4
Taunt
Cooldown: 16 seconds
Mana Cost: 20
Silence a target Hero and force them to attack Varian for 1.25 seconds.
Passive: Maximum Health and Health Regeneration increased by 40%.
60%
Colossus Smash
Cooldown: 20 seconds
Mana Cost: 40
Smash a target enemy, dealing 185 damage and lowering their Armor by 25 for 3 seconds, causing them to take 20% increased damage.
Passive: Base Attack Damage increased by 100%.
Passive: Maximum Health and Heath Regeneration reduced by 10%.
20%
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 25%.
20%
7
Lionheart
Increase Lion's Fang's healing from Heroes by 75%.
20%
Second Wind
Basic Attacks heal Varian for 1% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
80%
Victory Rush
Every 30 seconds, Varian's next Basic Attack will heal him for 350 Health. When a nearby enemy Minion or Monster dies, the cooldown is reduced by 10 seconds.
0%
10
Shield Wall
Parry grants Protected, preventing all incoming damage while active. Additionally, Parry's cooldown is reduced by 5 seconds, but it loses 1 charge.
80%
Warbringer
Reduce Charge's cooldown by 8 seconds and Mana cost from 45 to 22. Additionally, Charge can be cast on allied Heroes.
20%
13
Juggernaut
Charge deals bonus damage to Heroes equal to 4% of their maximum Health.
20%
Mortal Strike
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
80%
Shattering Throw
Cooldown: 30 seconds
Activate to throw a sword at a target Hero that deals 50 damage, and up to 1400 bonus damage to their Shields.
Passive: Basic Attacks against Heroes deal up to 200% bonus Physical Damage to Shields.
0%
16
Banner of Stormwind
Cooldown: 25 seconds
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
40%
Banner of Ironforge
Cooldown: 45 seconds
Activate to place a Banner that grants 20 Armor to nearby allied Heroes, reducing damage taken by 20%. Lasts 12 seconds.
20%
Banner of Dalaran
Cooldown: 25 seconds
Activate to place a Banner that grants 20% increased Spell Power to nearby allied Heroes. Lasts 12 seconds.
40%
20
Vigilance
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 1 second.
20%
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
20%
Frenzy
Twin Blades of Fury increases Heroic Strike damage by an additional 25%, and Basic Attacks increase his Movement Speed by an additional 10%.
20%
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 50%.
20%
Demoralizing Shout
Cooldown: 20 seconds
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 40% for 5 seconds.
20%
1
Lion's Maw
Quest: Every time Lion's Fang hits a Hero, increase its damage by 4, up to 120.
Reward: After hitting 30 Heroes, the slow is increased to 40% and its duration is increased to 2 seconds.
0%
Overpower
When you Parry a Hero's Basic Attack, Heroic Strike's cooldown is refreshed. Also increases the damage of the next Heroic Strike by 25%.
0%
High King's Quest
Quest: Hit 50 Heroes with Basic Attacks.Quest: Participate in 5 Hero Takedowns.Quest: Gather 20 Regeneration Globes.
Reward: Completing a Quest grants 10 Base Attack Damage. Completing all 3 Quests grants an additional 30 Base Attack Damage.
0%
4
Shield Wall
Parry now grants Protected, preventing all incoming damage for the duration.
0%
Warbringer
Charge now stuns the target for 1 second instead of slowing them, and its cooldown is reduced by 10 seconds.
0%
7
Live by the Sword
Increase the duration of Parry by 20%. If you block at least 2 Hero Basic Attacks with a single Parry, its cooldown is reduced by 3 seconds.
0%
Second Wind
Basic Attacks heal Varian for 1.17% of his maximum Health. While below 50% Health, they also heal him for 50% of the damage dealt.
0%
Victory Rush
Every 60 seconds, Varian's next Basic Attack will heal him for 416 (+4% per level) Health. When a nearby enemy minion dies, the cooldown is reduced by 15 seconds.
0%
10
Taunt
Cooldown: 16 seconds
Mana Cost: 40
Force the target Hero to attack Varian for 1.25 seconds.
Passive: Maximum Health increased by 50%.
Passive: Attack Speed reduced by 25%.
0%
Colossus Smash
Cooldown: 20 seconds
Mana Cost: 40
Smash a target enemy, dealing 410 (195 + 4% per level) damage and making them Vulnerable for 3 seconds.
Passive: Base Attack Damage increased by 75%.
Passive: Maximum Health reduced by 10%.
0%
Twin Blades of Fury
Basic Attacks reduce Heroic Strike's cooldown by 9 seconds, and increase Varian's Movement Speed by 30% for 2 seconds.
Passive: Attack Speed increased by 100%.
Passive: Base Attack Damage reduced by 25%.
0%
13
Banner of Stormwind
Cooldown: 45 seconds
Activate to place a Banner that grants 25% increased Movement Speed to nearby allied Heroes. Lasts 12 seconds.
0%
Banner of Ironforge
Cooldown: 45 seconds
Activate to place a Banner that grants Resistant to nearby allied Heroes, reducing damage taken by 25%. Lasts 12 seconds.
0%
Banner of Dalaran
Cooldown: 45 seconds
Activate to place a Banner that grants 20% increased Ability Power to nearby allied Heroes. Lasts 12 seconds.
0%
16
Juggernaut
Charge deals bonus damage to Heroes equal to 6% of their maximum Health.
0%
Mortal Strike
Heroes hit by Heroic Strike receive 40% reduced healing for 4 seconds.
0%
Shattering Throw
Cooldown: 30 seconds
Activate to throw a sword that deals 110 (52 + 4% per level) damage to the target, and up to 3068 (1456 + 4% per level) bonus damage to their Shields.Passive: Basic Attacks deal up to 200% bonus damage to Shields.
0%
20
Vigilance
Being hit by a Hero Basic Attack reduces the cooldown of Taunt by 0.75 second.
0%
Master at Arms
Colossus Smash affects all enemies near the target, and its cooldown is reduced by 10 seconds.
0%
Frenzy
Twin Blades of Fury increases Varian's Attack Speed by an additional 15%, and Basic Attacks increase his Movement Speed by an additional 10%.
0%
Glory to the Alliance
Banner now also increases health regeneration and all healing received for nearby allied Heroes by 50%, and the cooldown is reduced by 20 seconds.
0%
Demoralizing Shout
Cooldown: 25 seconds
Activate to demoralize nearby enemy Heroes, reducing damage they deal by 25% for 5 seconds.