Lena Oxton (call sign: Tracer) is both an adventurer and an irrepressible force for good. With the ability to alter her own time at will, she fights the good fight wherever she goes – even the Nexus. Don’t worry, loves. The cavalry’s finally here.
Trait
Reload
Cooldown: 1 second
Tracer can Basic Attack while moving, and after attacking 10 times she needs to reload over 0.8125 seconds. Tracer can manually reload early by activating Reload.
Basic Attacks heal Tracer for 10% of damage dealt.
Abilities
Blink
Cooldown: 9 seconds
Dash towards an area. Stores 3 charges.
Melee
Cooldown: 8 seconds
Deal 220 damage to a nearby enemy, prioritizing Heroes. Gain 5% Pulse Bomb charge when using Melee against an enemy, and 10% against Heroes.
Recall
Cooldown: 20 seconds
After 1.25 seconds, Tracer returns to the position she was at 2 seconds prior to casting, refilling her ammo, and removing all negative status effects from herself.
Pulse Bomb
Fire a short range bomb that attaches to an enemy if it hits them. The bomb explodes after 2 seconds, dealing 298 damage to them and 149 damage to other nearby enemies.
This Ability is slowly charged over time by dealing damage to enemies with Basic Attacks and Melee.
Heroics
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
“I consider Recall my real ultimate ability. It enables all of your aggression and defensiveness. Don't just spam it willy-nilly; use it wisely and sparingly!”
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
33.3%
Parting Gift
Recall leaves behind 6 bombs that deal 240 damage each to different targets. Heroes hit with these bombs are slowed by 50% for 0.75 seconds and grant 7% Pulse Bomb charge.
33.3%
Tracer Rounds
Increase Basic Attack range by 10%. Basic Attacks against Heroes reveal a small area around them for 3 seconds.
33.3%
4
Leeching Rounds
Increase the healing from Basic Attacks by up to 200%, based on the amount of health Tracer is missing.
0%
Pulse Generator
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 18% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
100%
Is That a Health Pack?!
Collecting a Regeneration Globe instantly heals Tracer for 10% of her maximum Health and reduces the cooldown of Healing Fountain by 15 seconds.
Drinking from a Healing Fountain instantly heals for 20% of Tracer's maximum Health.
0%
7
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
0%
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 80 bonus damage. This is equal to 35% of the total magazine.
0%
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
100%
10
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are Slowed by 70% for 3 seconds.
66.7%
Quantum Spike
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
0%
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 100%.
33.3%
13
Untouchable
Passive: After Blinking gain 20% Movement Speed for 1.25 seconds.
Quest: Takedowns increase Tracer's Basic Attack damage by 5%, up to 25%. These bonuses are lost on death.
0%
Jumper
Passive: When Blink has no charges remaining, its cooldown charges 150% faster.
Casting Blink grants Tracer a Shield equal to 6.5% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
100%
Telefrag
Passive: Basic Attacks against enemy Heroes reduce the cooldown of Recall by 0.1875 seconds.
When Tracer arrives at her Recall location she becomes Unkillable for 1 second and nearby enemies take 175 damage and are knocked back.
0%
16
Bullet Spray
Increase the radius of Melee by 30%, and causes it to damage all enemies in range.
33.3%
Heavy-Handed
Heroes hit by Melee have their Armor reduced by 15 for 4 seconds.
33.3%
Ricochet
Tracer's Basic Attacks have a 60% chance to hit another nearby enemy, prioritizing Heroes.
33.3%
20
Chrono Triggers
Casting Blink causes Basic Attacks to not consume ammo for 1 second.
0%
Get Stuffed!
Increase Melee’s Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
100%
Total Recall
Recall heals Tracer equal to the amount of Health she lost during that time.
0%
Composition B
Successfully sticking a Pulse Bomb to an enemy Hero also drops another one at their feet that deals 50% damage and explodes slightly earlier.
0%
1
Pulse Strike
Increases Melee's Pulse Bomb charge from 10% to 20% against Heroes.
0%
Slipstream
Reduces Recall's cooldown by 2 seconds and increases the amount of time Recalled by 1 second.
0%
Tracer Rounds
Your Basic Attacks reveal enemies for 4 seconds.
0%
4
Parting Gift
Recall leaves behind 3 bombs that deal 250 (+4% per level) damage each to different targets.
0%
Is That a Health Pack?!
Increases Regeneration Globe and Healing Fountain healing by 100%.
0%
Untouchable
Takedowns increase your Basic Attack damage by 2%, up to 30%. These bonuses are lost on death.
0%
7
Jumper
Increases Blink's charges by 1.
0%
Bullet Time
Basic Attacks lower the cooldown of Blink by 0.1 seconds.
0%
Spatial Echo
Using Recall grants 2 charges of Blink.
0%
10
Sticky Bomb
Increases Pulse Bomb's radius by 50% and enemies hit are slowed by 60% for 3 seconds.
0%
Quantum Spike
Pulse Bomb deals an additional 10% of the primary target's maximum Health.
0%
Pulse Rounds
Increases Pulse Bomb's range and charge rate from Basic Attacks against Heroes by 150%.
0%
13
Bullet Spray
Increases Melee's radius by 50%, and causes it to damage all enemies in range.
0%
Ricochet
Your Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
0%
Leeching Rounds
Your Basic Attacks against Heroes heal you for 20% of their damage dealt.
0%
16
Sleight of Hand
Reduces Reload time by 50%. This equals 20% more damage per second.
0%
Focus Fire
If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 91 (+4% per level) bonus damage. This is equal to 35% of the total magazine.
0%
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine.
0%
20
Get Stuffed!
Reduces Melee's cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away from you.
0%
Total Recall
Recall also heals you equal to the amount of Health you lost during that time.
0%
Composition B
If you successfully stick a Pulse Bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.