An Executor without equal, Tassadar has fought tirelessly to purify the Koprulu sector of zerg infestation. Only now, after learning to wield the power of the void, is Tassadar finally ready to face the Overmind and its all-consuming Swarm.
Trait
Resonance Beam
Tassadar's Basic Attack is a Channeled beam that Slows by 15%. While channeling, your Basic Attack damage and Mana Regeneration increase by 25% a second, to a maximum of 100%. While at full charge, gain an additional 3 Mana every second.
This bonus is lost after 6 seconds of not Channeling.
Abilities
Shock Ray
Mana Cost: 55
Cooldown: 7 seconds
Channel a beam of Psionic energy, dealing 280 damage and Slowing enemies in a line by 30% for 2 seconds.
Psionic Storm
Mana Cost: 60
Cooldown: 8 seconds
Create a Psionic storm at the targeted location for 3 seconds. While in a storm, enemies take 38 damage every 0.5 seconds, increasing by 20% for each consecutive instance of damage, up to 100%.
Force Wall
Mana Cost: 65
Cooldown: 18 seconds
After a 0.5 second delay, create a wall that blocks all units from moving through it for 2 seconds.
Heroics
Archon
Mana Cost: 100
Cooldown: 90 seconds
Tassadar transforms into an Archon, gaining a shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 140 damage to the target and splashes 70 damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
Black Hole
Mana Cost: 60
Cooldown: 60 seconds
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns the target for 1.25 seconds.
Quest: Heroes hit by Shock Ray permanently increases its damage by 5 and grants 33% Resonance Beam charge.
Maximum of 200 bonus damage.
33.3%
Psi-Infusion
Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.
66.7%
Khaydarin Amulet
Quest: Resonance Beam charges 50% faster.
Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 75% damage, prioritizing Heroes.
Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 75% damage, prioritizing Heroes.
0%
4
Induction
Tassadar gains 10% increased Movement Speed. Casting Shock Ray increases this bonus to 30% for 3 seconds.
0%
Electric Fence
Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%.
66.7%
Plasma Shield
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 12%.
33.3%
7
Beam Alignment
While Resonance Beam is fully charged, Shock Ray's cooldown refreshes 100% faster and its Slow duration is increased to 4 seconds.
Passive: Reduce the Mana cost of Shock Ray from 55 to 40.
0%
Psionic Echo
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
100%
Arc Discharge
When Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and its next instance of damage also creates a Psionic Storm on the target.
This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.
0%
10
Archon
Cooldown: 90 seconds
Mana Cost: 100
Tassadar transforms into an Archon, gaining a shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 140 damage to the target and splashes 70 damage to nearby enemies. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
66.7%
Black Hole
Cooldown: 60 seconds
Mana Cost: 60
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within the Black Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns the target for 1.25 seconds.
33.3%
13
Feedback
When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.
33.3%
Shadow Walk
Cooldown: 60 seconds
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 35 Armor.
Can be cast while Channeling Shock Ray.
33.3%
Oracle
Cooldown: 45 seconds
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 Health a second.
Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
33.3%
16
Thermal Lance
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
33.3%
Psychic Shock
Psionic Storm deals damage 25% faster.
33.3%
Executor's Will
Cooldown: 40 seconds
Activate to gain full Resonance Beam charge, 20% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.
33.3%
20
Twilight Archon
Basic Attacks while in Archon form increase Archon’s duration by 2 seconds.
33.3%
Kugelblitz
Enemy Heroes hit by Black Hole's center have their Armor reduced by 20 for 3 seconds and have a Psionic Storm created at their location.
0%
Force Barrier
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
66.7%
Khala's Gift
Gain 4% Spell Power for yourself and each nearby ally Hero, up to 20% total Spell Power. Your total bonus is shared with all contributing allies.
0%
1
Static Charge
Quest: Heroes hit by Shock Ray permanently increases its damage by 4 and grants 33% Resonance Beam charge.
Maximum of 200 bonus damage.
0%
Khaydarin Amulet
Quest: Resonance Beam charges 50% faster.
Reward: After Resonance Beam has been fully charged for 80 seconds, it bounces to hit 1 additional target for 50% damage, prioritizing Heroes.
Reward: After Resonance Beam has been fully charged for 160 seconds, it bounces to hit 2 additional targets for 50% damage, prioritizing Heroes.
0%
Psi-Infusion
Increases the range of Psionic Storm by 33%. Each non-Structure enemy hit by Psionic Storm restores 0.5 Mana, increased to 5 against Heroes.
0%
4
Induction
Casting Shock Ray grants Tassador 15% Increased Movement Speed for 3 seconds. If an enemy Hero is hit, increase this speed bonus to 25%.
0%
Electric Fence
Force Wall deals 92 damage a second to nearby enemies and Slows them by 35%.
0%
Plasma Shield
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 15%.
0%
7
Beam Alignment
While Resonance Beam is fully charged, Tassadar's Basic Attack range is increased by 1 and Shock Ray's cooldown refreshes 100% faster.
0%
Psionic Echo
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
0%
Arc Discharge
When Resonance Beam is fully charged, its next instance of damage also creates a Psionic Storm on the target. This effect has a 20 second cooldown that decays twice as fast while Resonance Beam is fully charged.
0%
10
Archon
Cooldown: 100 seconds
Mana Cost: 80
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds.
Resonance Beam: Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
0%
Black Hole
Cooldown: 70 seconds
Mana Cost: 80
After a 0.5 second cast, create a Black Hole that travels in a long line. Enemy Heroes within th eBlack Hole's area are quickly pulled towards its center. Touching the center deals 310 damage and Stuns the target for 1.25 seconds.
0%
13
Feedback
When an enemy Hero is affected by Psionic Storm, Resonance Beam's Slow is increased to 50% and it reduces Physical Armor by 25.
0%
Shadow Walk
Cooldown: 60 seconds
Tassadar becomes Stealthed and Unrevealable, but cannot attack or use Abilities for 1.5 seconds. While this effect is active, gain 40% increased Movement Speed and 25 Armor.
Can be cast while Channeling Shock Ray.
0%
Oracle
Cooldown: 45 seconds
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 Health a second.
Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
0%
16
Thermal Lance
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
0%
Psychic Shock
Psionic Storm deals damage 25% faster.
0%
Executor's Will
Cooldown: 40 seconds
Activate to gain full Resonance Beam charge, 15% Spell Power, and cause Basic and Heroic Ability cooldowns to regenerate 25% faster. This effect lasts as long as Resonance Beam remains at full charge.
0%
20
Twilight Archon
Basic Attacks while in Archon form increase its duration by 2 seconds
0%
Kugelblitz
Each Hero hit by Black Hole's center creates a Psionic Storm at their location.
0%
Force Barrier
Increase the duration of Force Wall by 0.5 seconds, its range by 50%, and reduce its cooldown by 10 seconds.
0%
Khala's Gift
Gain 4% Spell Power for yourself and each nearby ally Herom up to 20% total Spell Power. Your total bonus is shared with all contributing allies.