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Sgt. Hammer
Siege Tank Operator
Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector. The roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.
Trait
Siege Mode
Cooldown: 2 seconds

Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
Abilities
Spider Mines
Mana Cost: 50
Cooldown: 14 seconds
Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds.

Siege Mode: Cast range is increased by 100%.
Concussive Blast
Mana Cost: 80
Cooldown: 12 seconds
Deals 141 damage to enemies in front of Sgt. Hammer and knock them back.

Siege Mode: Radius increased by 50%.
Neosteel Plating
Mana Cost: 60
Cooldown: 16 seconds
Gain 25 armor for 2 seconds.

Siege Mode: Grants 100% more Armor.
Heroics
Blunt Force Gun
Mana Cost: 100
Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
Napalm Strike
Mana Cost: 35
Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
see all builds Advanced Artillery Regenerative Bio-Steel Graduating Range Blunt Force Gun Hyper-Cooling Engines Executioner Orbital BFG 1,312 views
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McIntyre's Competitive Hammer Build - V2
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I Talent Breakdown
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1
Ambush
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 100% more damage. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
100%
Advanced Artillery
Increase Siege Mode's splash damage to 50% of Basic Attack damage, and increase its splash radius by 25%.
0%
Maelstrom Rounds
Cooldown: 100 seconds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds. Stores up to 3 charges.
0%
4
Barricade
Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds.
0%
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
100%
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
0%
7
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds. Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1.5 seconds. Increase this bonus to 2.5 seconds while in Siege Mode.
0%
Hover Siege Mode
Sgt. Hammer can move at 40% Movement Speed while in Siege Mode.
100%
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 2 seconds, up to 3.
0%
10
Blunt Force Gun
Cooldown: 70 seconds
Mana Cost: 100
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
100%
Napalm Strike
Cooldown: 6 seconds
Mana Cost: 35
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
0%
13
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
0%
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
100%
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
0%
16
Mechanical Know-How
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
100%
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
0%
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
0%
20
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
0%
Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage.
0%
Shrapnel Mines
Upon detonating, Spider Mines reduce the armor of enemy Heroes hit by 10, up to 30, for 4 seconds.
0%
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 5% Attack Speed for 5 seconds, up to 40%.
100%
I Vitals
Health
1720
Regen
3.58/sec
DPS
140
Basic Attack
140
Attack Speed
1/sec
Attack Range
5.5
Model Size
1.25
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BASE
+
Sgt. Hammer
Orphea
Raynor
Falstad
Hanzo
Tychus
Nova
Mephisto
Li-Ming
Nazeebo
Kel'Thuzad
Lunara
Azmodan
Junkrat
Sylvanas
Valla
Fenix
Greymane
Probius
Gul'dan
Cassia
Jaina
Zul'jin
Chromie
Genji
Kael'thas
Zagara
Tracer
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Orphea
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Raynor
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Falstad
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Hanzo
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Tychus
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Nova
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Mephisto
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Li-Ming
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Nazeebo
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Kel'Thuzad
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Lunara
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Azmodan
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Junkrat
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Sylvanas
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Valla
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Fenix
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Greymane
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Probius
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Gul'dan
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Cassia
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Jaina
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Zul'jin
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Chromie
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Genji
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Kael'thas
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Zagara
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Tracer
/sec
Sgt. Hammer
Orphea
Raynor
Falstad
Hanzo
Tychus
Nova
Mephisto
Li-Ming
Nazeebo
Kel'Thuzad
Lunara
Azmodan
Junkrat
Sylvanas
Valla
Fenix
Greymane
Probius
Gul'dan
Cassia
Jaina
Zul'jin
Chromie
Genji
Kael'thas
Zagara
Tracer
Sgt. Hammer
Orphea
Raynor
Falstad
Hanzo
Tychus
Nova
Mephisto
Li-Ming
Nazeebo
Kel'Thuzad
Lunara
Azmodan
Junkrat
Sylvanas
Valla
Fenix
Greymane
Probius
Gul'dan
Cassia
Jaina
Zul'jin
Chromie
Genji
Kael'thas
Zagara
Tracer
Sgt. Hammer
Orphea
Raynor
Falstad
Hanzo
Tychus
Nova
Mephisto
Li-Ming
Nazeebo
Kel'Thuzad
Lunara
Azmodan
Junkrat
Sylvanas
Valla
Fenix
Greymane
Probius
Gul'dan
Cassia
Jaina
Zul'jin
Chromie
Genji
Kael'thas
Zagara
Tracer
I Sgt. Hammer Community Builds