Sergeant Bama "the Hammer" Kowalski has served some of the toughest tours around the Koprulu sector. The roar of her siege tank's shock cannon strikes fear right into the heart of the toughest of warriors... including some of her allies.
Trait
Siege Mode
Cooldown: 2 seconds
Activate to enter Siege Mode. While in Siege Mode, Basic Attacks deal 20% more damage, have 100% increased range, and deal 25% of their damage as splash damage around the target.
Abilities
Spider Mines
Mana Cost: 50
Cooldown: 14 seconds
Create 3 mines that arm after 1.25 seconds. Mines detonate when an enemy comes in range, dealing 96 damage to nearby enemies and Slowing them by 25% for 1.5 seconds.
Siege Mode: Cast range is increased by 100%.
Concussive Blast
Mana Cost: 80
Cooldown: 12 seconds
Deal 141 damage to enemies in front of Sgt. Hammer and knock them back.
Siege Mode: Radius increased by 50%.
Neosteel Plating
Mana Cost: 60
Cooldown: 16 seconds
Gain 25 armor for 2 seconds.
Siege Mode: Grants 100% more Armor.
Siege Thrusters
Cooldown: 30 seconds
Increase Movement Speed by 60% for 4 seconds. Thrusters are always active while at the Hall of Storms. Activating Thrusters cancels Siege Mode.
Heroics
Blunt Force Gun
Mana Cost: 100
Cooldown: 70 seconds
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
Napalm Strike
Mana Cost: 35
Cooldown: 6 seconds
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
Gain Stealth when entering Siege Mode or after not taking or dealing damage for 3 seconds while in Siege Mode. Basic Attacks while Stealthed deal 125% more damage.
Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
0%
Advanced Artillery
Increase Siege Mode's splash damage to 60% of Basic Attack damage, and increase its splash radius by 25%.
100%
Maelstrom Rounds
Cooldown: 80 seconds
Activate to increase Basic Attack damage dealt by 30% for 5 seconds. Hitting enemy Heroes or Structures with Basic Attacks while in Siege Mode reduces the cooldown of Maelstrom Rounds by 5 seconds.
Stores up to 3 charges.
0%
4
Barricade
Reduce Concussive Blast's cooldown by 4 seconds, its Mana cost by 40, and when cast create an impassable wall in front of Sgt. Hammer for 4 seconds.
0%
Siege Tactics
Using Neosteel Plating while in Siege Mode grants Unstoppable for 2 seconds, as long as she remains in Siege Mode.
33.3%
Regenerative Bio-Steel
Basic Attacks while in Siege Mode heal for 10% of the damage dealt.
66.7%
7
Pulse Detonation Core
Spider Mines detonate 3 times over 3 seconds. Basic Attacks against enemy Heroes grant 5 Mana and reduce the cooldown of Spider Mines by 1.5 seconds. Increase this bonus to 2.5 seconds while in Siege Mode.
0%
Hover Siege Mode
Sgt. Hammer can move at 50% Movement Speed while in Siege Mode.
100%
Graduating Range
While in Siege Mode, Basic Attack range is increased by 1 every 1.5 seconds, up to 3.
0%
10
Blunt Force Gun
Cooldown: 70 seconds
Mana Cost: 100
Fire a missile across the battlefield, dealing 500 damage to non-Structure enemies in its path.
33.3%
Napalm Strike
Cooldown: 6 seconds
Mana Cost: 35
Deals 164 damage on impact, and leaves a napalm area that deals 50 damage per second. Lasts for 4 seconds.
66.7%
13
Tactical Mine Deployment
Moving while Thrusters is active leaves a trail of up to 5 Spider Mines. Additionally, increase the Slow of Spider Mines by 15%.
0%
Entrenched
While in Siege Mode, Concussive Blasts's damage and knockback distance are increased by 75%.
0%
Hyper-Cooling Engines
While in Siege Mode, hitting Heroes with Basic Attacks reduces the cooldown of Thrusters by 5 seconds.
100%
16
Mechanical Know-How
Neosteel Plating grants 20% maximum Health as a Shield for 2 seconds and increases Basic Attack damage by 30% for 5 seconds.
33.3%
Executioner
Attacking a Hero that is slowed, rooted, or stunned increases your Basic Attack damage by 30% for 3 seconds.
0%
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
66.7%
20
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
0%
Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage.
0%
Shrapnel Mines
Upon detonating, Spider Mines reduce the armor of enemy Heroes hit by 10, up to 50, for 4 seconds.
0%
Ultra Capacitors
Hitting enemy Heroes with Basic Attacks while in Siege Mode grants 10% Attack Speed for 5 seconds, up to 60%.
100%
1
Advanced Artillery
Increase the damage bonus to long distance enemies by 10%.
0%
Lethal Blast
Increase the damage of Concussive Blast by 50%.
0%
Resistant
While in Siege Mode, the duration of Silences, Stuns, Slows, and Roots are reduced by 75%.
0%
Ambush
Stealth when entering Siege Mode. Your next Basic Attack from Siege Mode will deal 100% more damage. Lose Stealth when Basic Attacking, using an Ability, taking damage, or returning to Tank Mode.
0%
Regeneration Master
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30.
Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
0%
4
Vigorous Assault
Basic Attacks heal for 15% of the damage dealt to the primary target.
0%
Focused Attack
Every 10 seconds, your next Basic Attack against a Hero deals 75% additional damage. Basic Attacks reduce this cooldown by 1 second.
0%
Maelstrom Shells
Increase standard Basic Attack range by 20%.
0%
Excessive Force
Double the knock back distance.
0%
7
Slowing Mines
Increase the Movement Speed slow of Spider Mines to 40%, and the duration to 2 seconds.
0%
Hyper-Cooling Engines
Reduce the cooldown of Thrusters by 10 seconds. Thrusters are always active while at the Altar.
0%
First Aid
Activate to heal 11% of your max Health over 6 seconds.
0%
10
Blunt Force Gun
Cooldown: 70 seconds
Mana Cost: 100
Fire a missile across the battlefield, dealing 380 (+4% per level) damage to enemies in its path.
0%
Napalm Strike
Deals 171 (+4% per level) damage on impact, and leaves a napalm area that deals 52 (+4% per level) damage per second. Lasts for 4 seconds.
0%
13
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
0%
First Strike
Basic Attacks deal 25% more damage if you haven't been attacked within the last 5 seconds.
0%
Bullhead Mines
Middle Spider Mine knocks target back a short distance.
0%
Barricade
Create a wall of path blocking debris for 4 seconds.
0%
16
Executioner
Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
0%
Mine Field
Increase the number of mines by 2.
0%
Hover Siege Mode
You can move at 50% Movement Speed in Siege Mode.
0%
Graduating Range
While in Siege Mode your standard Basic Attack range increases by 20% every 3 seconds, up to 100%.
0%
Stoneskin
Activate to gain 30% of your maximum Health as a Shield for 5 seconds.
0%
20
Orbital BFG
Blunt Force Gun's missile orbits the planet every 5 seconds. Only the last missile fired orbits.
0%
Advanced Lava Strike
Napalm Strike's range is increased by 75% and its impact does 50% more damage.
0%
Fury of the Storm
Every 5 seconds, your next basic attack will deal an additional 91 damage to the target, and 228 damage to all nearby Minions and Mercenaries.
0%
Nexus Frenzy
Increases Attack Speed by 20% and Attack Range by 20%.