Heroes, Community & CCL Esports
My Builds My Tiers
Raynor
Renegade Commander
Ex-confederate marshal James Raynor has stood against whatever the universe can throw at him and survived with just a few scars and a penchant for Scotty Bolger's whiskey. He now stands as a bright beacon of hope in the face of a corrupt government, enigmatic protoss, and ferocious all-consuming zerg.
Trait
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
Abilities
Penetrating Round
Mana Cost: 60
Cooldown: 9 seconds
Deal 205 damage, knock back, and Slow enemies in a line 20% for 2 seconds. Enemies close to Raynor are knocked back farther.
Inspire
Mana Cost: 50
Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush
Mana Cost: 75
Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Heroics
Hyperion
Mana Cost: 100
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Raynor's Raiders
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.
see all builds Exterminator Fight or Flight Unstable Compound Hyperion Giddy-Up Paint Them Red Cavalry's Arrived 4,622 views
1 yay
0 comments
The Consistent Raynor Build
I legendary notes
Remember that your Inspire (W) grants +dmg to minions/mercs and Hyperion has a special attack just for structures (Yamato Cannon). Raynor's siege potential is phenomenal when applied correctly!
Are you sure you want to delete this note?

Reset
I Talent Breakdown
Permalink:
1
Ace In The Hole
Deal 10% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
0%
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.
100%
Veteran Marksman
Loan: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%. Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%.
0%
4
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
100%
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
0%
Behemoth Armor
Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
0%
7
Heavy Slugs
Increase Penetrating Round's Slow by 15% and its duration by 1.5 seconds.
0%
Fuel the Rush
Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%.
100%
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give ‘Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round and Inspire by 1.5 seconds.
0%
10
Hyperion
Cooldown: 100 seconds
Mana Cost: 100
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
100%
Raynor's Raiders
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
0%
13
Line 'Em Up
Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
0%
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
100%
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
0%
16
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Rounds deals to Heroes.
0%
Rallying Cry
Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free.
100%
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
0%
20
Cavalry's Arrived
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage.
0%
Dusk Wing
Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 2 for 1 second, stacking up to 25.
0%
Raiders Roll
Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
0%
Sergeant Pepper
Give 'Em Some Pepper now activates every 3 Basic Attacks.
0%
Execute Orders
Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast toward the closest enemy Hero.
100%
I Vitals
Health
1450
Regen
3.02/sec
DPS
126.25
Basic Attack
101
Attack Speed
1.25/sec
Attack Range
6.5
Model Size
0.875
-
BASE
+
Raynor
Sylvanas
Gul'dan
Tychus
Sgt. Hammer
Azmodan
Kael'thas
Zagara
Fenix
Genji
Jaina
Orphea
Valla
Nazeebo
Tracer
Junkrat
Li-Ming
Zul'jin
Cassia
Falstad
Mephisto
Nova
Greymane
Lunara
Probius
Chromie
Kel'Thuzad
Hanzo
/sec
Raynor
/sec
/sec
Sylvanas
/sec
/sec
Gul'dan
/sec
/sec
Tychus
/sec
/sec
Sgt. Hammer
/sec
/sec
Azmodan
/sec
/sec
Kael'thas
/sec
/sec
Zagara
/sec
/sec
Fenix
/sec
/sec
Genji
/sec
/sec
Jaina
/sec
/sec
Orphea
/sec
/sec
Valla
/sec
/sec
Nazeebo
/sec
/sec
Tracer
/sec
/sec
Junkrat
/sec
/sec
Li-Ming
/sec
/sec
Zul'jin
/sec
/sec
Cassia
/sec
/sec
Falstad
/sec
/sec
Mephisto
/sec
/sec
Nova
/sec
/sec
Greymane
/sec
/sec
Lunara
/sec
/sec
Probius
/sec
/sec
Chromie
/sec
/sec
Kel'Thuzad
/sec
/sec
Hanzo
/sec
Raynor
Sylvanas
Gul'dan
Tychus
Sgt. Hammer
Azmodan
Kael'thas
Zagara
Fenix
Genji
Jaina
Orphea
Valla
Nazeebo
Tracer
Junkrat
Li-Ming
Zul'jin
Cassia
Falstad
Mephisto
Nova
Greymane
Lunara
Probius
Chromie
Kel'Thuzad
Hanzo
Raynor
Sylvanas
Gul'dan
Tychus
Sgt. Hammer
Azmodan
Kael'thas
Zagara
Fenix
Genji
Jaina
Orphea
Valla
Nazeebo
Tracer
Junkrat
Li-Ming
Zul'jin
Cassia
Falstad
Mephisto
Nova
Greymane
Lunara
Probius
Chromie
Kel'Thuzad
Hanzo
Raynor
Sylvanas
Gul'dan
Tychus
Sgt. Hammer
Azmodan
Kael'thas
Zagara
Fenix
Genji
Jaina
Orphea
Valla
Nazeebo
Tracer
Junkrat
Li-Ming
Zul'jin
Cassia
Falstad
Mephisto
Nova
Greymane
Lunara
Probius
Chromie
Kel'Thuzad
Hanzo
I Raynor Community Builds