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Raynor
Renegade Commander
Ex-confederate marshal James Raynor has stood against whatever the universe can throw at him and survived with just a few scars and a penchant for Scotty Bolger's whiskey. He now stands as a bright beacon of hope in the face of a corrupt government, enigmatic protoss, and ferocious all-consuming zerg.
Trait
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
Abilities
Penetrating Round
Mana Cost: 50
Cooldown: 10 seconds
Deals 220 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Inspire
Mana Cost: 40
Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush
Mana Cost: 75
Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Heroics
Hyperion
Mana Cost: 100
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Raynor's Raiders
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.

Leash range: 14.
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Snitch - Raynor - 29/11/2018
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I Talent Breakdown
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1
Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increases its damage bonus by 0.75%.
28.6%
Ace In The Hole
Deal 15% more damage to Stunned or Slowed enemy Heroes.
71.4%
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
0%
4
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
42.9%
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
28.6%
Behemoth Armor
Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
28.6%
7
Fuel the Rush
While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
14.3%
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
85.7%
Heavy Slugs
Cooldown: 30 seconds
Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
0%
10
Hyperion
Cooldown: 100 seconds
Mana Cost: 100
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
42.9%
Raynor's Raiders
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds. Leash range: 14.
57.1%
13
Debilitating Rounds
Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
14.3%
Rallying Cry
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
0%
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.
85.7%
16
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
57.1%
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
0%
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
42.9%
20
Indomitable Resolve
Acquire Weak Spot lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
0%
Dusk Wing
Increase the damage, Health, and leash range of Raynor's Raiders by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
0%
Weak Spot Acquired
Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.
0%
Execute
Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.
100%
I Vitals
Health
1450
Regen
3.02/sec
DPS
126.25
Basic Attack
101
Attack Speed
1.25/sec
Attack Range
6.5
Model Size
0.875
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BASE
+
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Raynor
Zeratul
Tracer
Kerrigan
Valeera
Jaina
Samuro
Kel'Thuzad
Ragnaros
Nova
Orphea
Gul'dan
The Butcher
Li-Ming
Maiev
Thrall
Cassia
Valla
Chromie
Fenix
Zul'jin
Genji
Lunara
Falstad
Kael'thas
Alarak
Junkrat
Mephisto
Malthael
Hanzo
Greymane
Tychus
Raynor
Zeratul
Illidan
Tracer
Kerrigan
Valeera
Jaina
Samuro
Kel'Thuzad
Ragnaros
Nova
Orphea
Gul'dan
The Butcher
Li-Ming
Maiev
Thrall
Cassia
Valla
Chromie
Fenix
Zul'jin
Genji
Lunara
Falstad
Kael'thas
Alarak
Junkrat
Mephisto
Malthael
Hanzo
Greymane
Tychus
Raynor
Zeratul
Illidan
Tracer
Kerrigan
Valeera
Jaina
Samuro
Kel'Thuzad
Ragnaros
Nova
Orphea
Gul'dan
The Butcher
Li-Ming
Maiev
Thrall
Cassia
Valla
Chromie
Fenix
Zul'jin
Genji
Lunara
Falstad
Kael'thas
Alarak
Junkrat
Mephisto
Malthael
Hanzo
Greymane
Tychus
I Raynor Community Builds