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Raynor
Renegade Commander
Ex-Confederate Marshal James Raynor has stood against whatever the universe can throw at him and survived. He stands as a beacon of hope among enigmatic aliens and monsters, fighting for justice in a cold uncaring universe.
Trait
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
Abilities
Penetrating Round
Mana Cost: 60
Cooldown: 9 seconds
Deal 205 damage, knock back, and Slow enemies in a line 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Inspire
Mana Cost: 50
Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush
Mana Cost: 75
Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Heroics
Hyperion
Mana Cost: 100
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.

The Banshee respawns automatically after 45 seconds.
see all builds Exterminator Fight or Flight Unstable Compound Hyperion Giddy-Up Paint Them Red Cavalry's Arrived 5,497 views
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The Consistent Raynor Build
I legendary notes
Remember that your Inspire (W) grants +dmg to minions/mercs and Hyperion has a special attack just for structures (Yamato Cannon). Raynor's siege potential is phenomenal when applied correctly!
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I Talent Breakdown
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1
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 125% while Inspire is active. Passive: Inspire does not expire on friendly Minions and Mercenaries.
60%
Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increase its damage bonus by 0.75%. Gambit: Gain 60% bonus Give 'Em Some Pepper damage. Every death reduces this bonus by 15%.
20%
Ace In The Hole
Deal 12% more damage to Stunned or Slowed Heroes. Enemy Heroes hit by Give 'Em Some Pepper are Slowed by 10% for 2.5 seconds.
20%
4
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
100%
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
0%
Behemoth Armor
Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 8 maximum Health.
0%
7
Heavy Slugs
Increase Penetrating Round's Slow by 15% and its duration by 2 seconds.
0%
Fuel the Rush
Reduce the Mana cost of Adrenaline Rush from 75 to 45. While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 300%.
60%
Unstable Compound
Increase the area of Give ‘Em Some Pepper by 15%. Each enemy Hero hit by Give ‘Em Some Pepper grants Raynor 10 Mana and reduces the cooldown of Penetrating Round by 1.5 seconds.
40%
10
Hyperion
Cooldown: 100 seconds
Mana Cost: 100
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
40%
Raynor's Raider
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee. The Banshee respawns automatically after 45 seconds.
60%
13
Line 'Em Up
Reduce the cooldown of Penetrating Round by 3 seconds. Penetrating Round hitting two or more enemy Heroes reduces its cooldown by an additional 3 seconds.
20%
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 10% more Movement Speed.
40%
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
40%
16
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage Penetrating Round deals to Heroes.
20%
Rallying Cry
Increase the Attack Speed bonus of Inspire by 20%. Passive: After every 12 Basic Attacks, cast Inspire for free.
80%
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
0%
20
Cavalry's Arrived
Give 'Em Some Pepper lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. These Heroes are targeted by the Hyperion for 100% increased damage for 6 seconds.
0%
Dusk Wing
Increase the Health and leash range of Raynor's Raider by 100%. Its Basic Attack lowers enemy Hero Armor by 3 for 1 second, stacking up to 30.
0%
Raiders Roll
Adrenaline Rush grants Unstoppable and continues healing for an additional 2 seconds. The additional duration ends upon reaching 70% Health.
80%
Sergeant Pepper
Give 'Em Some Pepper now activates every 3 Basic Attacks.
0%
Execute Orders
Reduce Raynor's death timer by 35 seconds. Upon death, the Hyperion is cast toward the closest enemy Hero.
20%
I Vitals
Health
1450
Regen
3.02/sec
DPS
126.25
Basic Attack
98
Attack Speed
1.25/sec
Attack Range
6.5
Model Size
0.875
-
BASE
+
Raynor
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Genji
Cassia
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Raynor
Gul'dan
Junkrat
Nazeebo
Valla
Orphea
Tracer
Probius
Nova
Kael'thas
Tychus
Fenix
Li-Ming
Lunara
Zul'jin
Hanzo
Tassadar
Genji
Cassia
Jaina
Chromie
Mephisto
Zagara
Falstad
Greymane
Sylvanas
Azmodan
Sgt. Hammer
Kel'Thuzad
Raynor
Gul'dan
Junkrat
Nazeebo
Valla
Orphea
Tracer
Probius
Nova
Kael'thas
Tychus
Fenix
Li-Ming
Lunara
Zul'jin
Hanzo
Tassadar
Genji
Cassia
Jaina
Chromie
Mephisto
Zagara
Falstad
Greymane
Sylvanas
Azmodan
Sgt. Hammer
Kel'Thuzad
Raynor
Gul'dan
Junkrat
Nazeebo
Valla
Orphea
Tracer
Probius
Nova
Kael'thas
Tychus
Fenix
Li-Ming
Lunara
Zul'jin
Hanzo
Tassadar
Genji
Cassia
Jaina
Chromie
Mephisto
Zagara
Falstad
Greymane
Sylvanas
Azmodan
Sgt. Hammer
Kel'Thuzad
I Raynor Community Builds