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Raynor
Renegade Commander
Ex-confederate marshal James Raynor has stood against whatever the universe can throw at him and survived with just a few scars and a penchant for Scotty Bolger's whiskey. He now stands as a bright beacon of hope in the face of a corrupt government, enigmatic protoss, and ferocious all-consuming zerg.
Trait
Give 'Em Some Pepper
Every 4th Basic Attack splashes in a small area and deals 125% more damage to the main target.
Abilities
Penetrating Round
Mana Cost: 50
Cooldown: 10 seconds
Deals 220 damage, knock back, and Slow enemies in a line by 20% for 2 seconds. Enemies close to Raynor are knocked back further.
Inspire
Mana Cost: 40
Cooldown: 12 seconds
Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.

Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush
Mana Cost: 75
Cooldown: 45 seconds
Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks lower the cooldown of this by 0.5 seconds, doubled against Heroes.
Heroics
Hyperion
Mana Cost: 100
Cooldown: 100 seconds
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
Raynor's Raiders
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
see all builds Ace In The Hole Fight or Flight Unstable Compound Raynor's Raiders Giddy-Up Paint Them Red Dusk Wing 521 views
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Snitch - Raynor - 29/11/2018
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I Talent Breakdown
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1
Veteran Marksman
Quest: Every time the primary target of Give 'Em Some Pepper is a Hero, permanently increases its damage bonus by 0.75%.
0%
Ace In The Hole
Deal 15% more damage to Stunned or Slowed enemy Heroes.
100%
Exterminator
Basic Attacks deal 50% more damage to Minions, Mercenaries, and Monsters. This is increased to 100% while Inspire is active.
0%
4
Fight or Flight
Reduce Adrenaline Rush's cooldown by 10 seconds. Casting Adrenaline Rush grants 25 Armor for 3 seconds,
66.7%
Sustaining Rounds
Give 'Em Some Pepper heals Raynor for 3% of his maximum Health, increased to 6% if the primary target is a Hero.
33.3%
Behemoth Armor
Gain 200 bonus maximum Health. Quest: Every time Give 'Em Some Pepper's primary target is a Hero, gain an additional 5 maximum Health.
0%
7
Fuel the Rush
While Inspire is active, increase Adrenaline Rush's cooldown reduction from Basic Attacks by 200%.
0%
Unstable Compound
Increase the area of Give 'Em Some Pepper by 15%, and enemies hit by it are Slowed by 10% for 2.5 seconds.
100%
Heavy Slugs
Cooldown: 30 seconds
Activate to increase the distance of the next Penetrating Round by 30% and increase its Slow duration to 6 seconds.
0%
10
Hyperion
Cooldown: 100 seconds
Mana Cost: 100
Order the Hyperion to make a strafing run for 12 seconds, hitting up to 4 enemies for 66 damage every second. Every 4 seconds, it can fire its Yamato Cannon at a Structure, dealing 794 damage.
33.3%
Raynor's Raiders
Cooldown: 45 seconds
Summon a Banshee that assists Raynor. The Banshee deals 84 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
66.7%
13
Debilitating Rounds
Decrease the cooldown of Penetrating Round by 3 seconds. While Inspire is active, Penetrating Round's Slow is increased by 20%.
0%
Rallying Cry
Increase the duration of Inspire by 1 second. Casting Inspire grants nearby allied Heroes 10% Movement and Attack Speed for its duration.
66.7%
Giddy-Up
Gain 10% Movement Speed while mounted and unmounted. Inspire grants 8% more Movement Speed.
33.3%
16
Paint Them Red
Increase the damage of Penetrating Round by 50% and heal for 90% of the damage it deals to Heroes.
33.3%
Give Me More!
Increase Adrenaline Rush healing by 50%. While Inspire is active, gain 1 Basic Attack range.
33.3%
Bounty Hunter
Cooldown: 40 seconds
If Give 'Em Some Pepper's target is a Hero, it deals an additional 3% of their maximum Health as damage and grants Raynor 10 Armor for 3 seconds. Activate Give 'Em Some Pepper to apply it to Raynor's next Basic Attack.
33.3%
20
Indomitable Resolve
Acquire Weak Spot lowers the cooldown of Hyperion by 5 seconds if the primary target is a Hero. Inspire grants Raynor Unstoppable for 2 seconds.
0%
Dusk Wing
Increase the damage, Health, and leash range of Raynor's Raiders by 100%. When it dies, both Inspire and Adrenaline Rush are activated for free.
0%
Weak Spot Acquired
Enemy Heroes that are the primary target of Give 'Em Some Pepper have their Armor reduced by 25 for 2 seconds.
0%
Execute
Increase Attack Speed by 20%. Basic Attack damage is increased by 25% against targets below 50% Health.
100%
I Vitals
Health
1450
Regen
3.02/sec
DPS
126.25
Basic Attack
101
Attack Speed
1.25/sec
Attack Range
6.5
Model Size
0.875
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BASE
+
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I Raynor Community Builds