A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter – a job she loathes, despite her exceptional skill.
Trait
Grappling Hook
Cooldown: 25 seconds
Qhira fires a grappling hook that pulls her to terrain it contacts. If an enemy Hero is hit, they take 35 damage and Qhira launches at them, kicking them for an additional 108 damage.
Can be used while Revolving Sweep is active.
Abilities
Carnage
Mana Cost: 40
Cooldown: 6 seconds
Unleash your sword in the target direction, continuously dealing 30 damage to enemies caught in its path.
Blood Rage
Mana Cost: 35
Cooldown: 8 seconds
Passive: Basic Attack and Ability damage cause enemies to bleed for 44 damage over 4 seconds. Stacks 5 times.
Active: Qhira deals 32 damage and heals for 85 Health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
Revolving Sweep
Mana Cost: 70
Cooldown: 16 seconds
Attach your sword on the first enemy Hero hit, dealing 96 damage and Stunning them for 0.25 seconds. Once attached, Qhira becomes Immune to all effects, swinging around the target for 2.75 seconds and dealing 105 damage to enemies between you and the target.
Re-activate to send you to the target's location knocking them away, dealing 108 damage and Stunning them for 0.75 seconds.
Heroics
Unrelenting Strikes
Mana Cost: 50
Cooldown: 60 seconds
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1.5 seconds.
Final Strike
Mana Cost: 45
Cooldown: 40 seconds
After 1 second, deal 395 damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
If Carnage damages the same enemy Hero 3 times it deals an additional 108 damage and Slows by 25% for 2.5 seconds.
0%
Fatal Wounds
While at maximum stacks, Blood Rage’s bleed deals 30% additional damage to enemy Heroes under 50% Health.
Quest: Damage enemy Heroes with Blood Rage’s bleed damage.
Reward: After damaging Heroes with Blood Rage's bleed damage 150 times, Blood Rage's duration is increased by 2 seconds.
100%
Finishing Touch
Gain 20% Basic Attack damage. When Qhira Basic Attacks an enemy Hero below 50% Health it deals 20% additional damage, and she gains 35% Attack Speed for 3 seconds.
0%
4
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Heroic Basic Attacks within 12 seconds.
0%
Ensnaring Swing
The primary target of Revolving Sweep is Slowed by 60% while Qhira is attached to them. Secondary targets hit by Revolving Sweep's swing are Slowed by 40% for 3 seconds.
100%
Your Pain, My Gain
Basic Attacking an enemy Hero causes Qhira to gain 10 Armor for 3 seconds. Stacks 3 times.
0%
7
The Thirst
Carnage heals for 50% of the damage dealt to enemy Heroes. Anytime Carnage damages an enemy Hero, Qhira’s next Basic Attack within 4 seconds against an enemy Hero deals 15% additional damage, stacking up to 10 times.
0%
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it heals for an additional 190 Health.
100%
Siphoning Link
Damaging an enemy Hero with Revolving Sweep's initial impact or swing causes Qhira to regenerate 96 Health over 4 seconds. Stacks up to 4 times.
Passive: Basic Attacks heal for 20% of the damage dealt.
0%
10
Unrelenting Strikes
Cooldown: 60 seconds
Mana Cost: 50
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 160 damage to all nearby enemy Heroes and Stun them for 1.5 seconds.
100%
Final Strike
Cooldown: 40 seconds
Mana Cost: 45
After 1 second, deal 395 damage to enemies in a line. This damage is increased by 25% against enemy Heroes who are below 50% Health.
0%
13
Chainsaw
Carnage’s cooldown recharges 100% faster while an enemy Hero has maximum Blood Rage stacks.
0%
Pulsing Pain
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 135 damage.
100%
The Hunted
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. Bonus is reset if a different Hero is attacked.
0%
16
Booming Kick
Increase the Stun duration of Revolving Sweep’s re-activation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
0%
Lingering Ailment
Enemy Heroes hit by Revolving Sweep or by Grappling Hook have their Armor reduced by 25 or 3 seconds.
0%
Swing Life Away
Revolving Sweep's cooldown recharges 250% faster while Qhira is swinging around her target. She also gains 60 Spell Armor for 5 seconds after the re-activation impact.
100%
20
Silent Killer
Hitting enemy Heroes with Unrelenting Strikes Silences them for 0.5 seconds and reduces its cooldown by 3 seconds.
100%
Unleashed Potential
Increase the damage to enemy Heroes under 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
0%
Utility Belt
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 2 seconds.
0%
No Sanctuary
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.
0%
1
Maximum Effort
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 20% for 2 seconds.
0%
Fatal Wounds
While at maximum stacks, Blood Rage’s bleed deals 50% more damage to enemy Heroes below 50% Health.
Quest: Damage Heroes with Blood Rage’s bleed.
Reward: After 125 instances of damage, increase Blood Rage’s duration by 2 seconds.
0%
Finishing Touch
Basic Attacks against enemy Heroes below 50% Health deal an additional 25% damage and grant 35% Attack Speed for 2.5 seconds.
0%
4
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Basic Attacks within 12 seconds.
0%
Ensnaring Swing
While Qhira is attached to an enemy Hero, they are Slowed by 25%. Secondary enemies hit by Revolving Sweep’s swing are Slowed by 35% for 3 seconds.
0%
Your Pain, My Gain
Basic Attacking an enemy Hero grants Qhira 10 Armor for 3 seconds (stacking up to 3 times).
0%
7
The Thirst
Anytime Carnage damages an enemy Hero, Qhira’s next Basic Attack within 4 seconds deals 12% additional damage and restores 50% of the total damage dealt as Health. Damage stacks up to 10 times.
0%
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 205 Health.
0%
Siphoning Link
Damaging an enemy Hero with the initial impact or revolution of Revolving Sweep causes Qhira to regenerate 96 Health over 4 seconds (stacking up to 4 times)
0%
10
Unrelenting Strikes
Cooldown: 75 seconds
Mana Cost: 60
Deal 44 damage to all nearby enemies every 0.5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 83 damage to all nearby enemy Heroes and Stun them for 0.75 seconds.
0%
Final Strike
Cooldown: 40 seconds
Mana Cost: 45
After 1 second, strike your sword in a line to deal 415 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
0%
13
Chainsaw
Carnage’s cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
0%
Pulsing Pain
Each additional enemy Hero hit by Revolving Sweep causes the primary target to take an additional 115 damage.
0%
The Hunted
Basic Attacking an enemy Hero increases your Basic Attack damage against that Hero by 25%. Stacks up to 4 times and lasts 4 seconds. This bonus is reset if a different Hero is attacked.
0%
16
Booming Kick
Increase the Stun duration of Revolving Sweep’s reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
0%
Lingering Ailment
Enemy Heroes hit by Revolving Sweep's initial impact and swing have their Armor reduced by 15 or 3 seconds.
0%
Swing Life Away
Revolving Sweep's cooldown recharges 150% faster while Qhira is swinging around her target. She also gains 50 Spell ARmor for 2 seconds after the re-activation impact.
0%
20
Silent Killer
The initial cast of Unrelenting Strikes Silences enemies who are within the area for 2 seconds and its cooldown is reduced by 3 seconds when hitting enemy Heroes.
0%
Unleashed Potential
Increase the damage to enemy Heroes under 50% Health from 25% to 50%.
If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
0%
Utility Belt
Grappling Hook's cooldown is reset when hitting an enemy Hero with the initial impact of Revolving Sweep and recharges 900% faster if Qhira hasn't taken damage within the last 5 seconds.
0%
No Sanctuary
Nearby enemy Heroes below 50% Health are revealed and you gain 20% Movement Speed while an enemy Hero is revealed by you in this way.
Additionally, you deal 20% increased damage to these revealed enemies.