Cunning and Intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King’s service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
Trait
Vampiric Touch
Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 10% of damage dealt to non-Heroes.
Abilities
Fel Claws
Mana Cost: 45
Cooldown: 8 seconds
Violently slash in the chosen direction, dealing 66 damage to enemies.
Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
Necrotic Embrace
Mana Cost: 35
Cooldown: 8 seconds
Desecrate the air, dealing 110 damage to nearby enemies and gaining 25 Armor for 3 seconds.
Night Rush
Mana Cost: 70
Cooldown: 14 seconds
After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
Heroics
Carrion Swarm
Mana Cost: 70
Cooldown: 100 seconds
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies.
Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Dark Conversion
Mana Cost: 60
Cooldown: 60 seconds
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Each time Necrotic Embrace hits an enemy Hero, gain 75 Physical Armor against the next enemy Hero Basic Attack.
If Winged Guard has no charges, Mal'Ganis will gain 1 charge after 6 seconds.
0%
Vampiric Aura
Mal'Ganis heals for 30% of Physical Damage dealt, and nearby allied Heroes heal for 15% of Physical Damage dealt.
100%
Time to Feed
Mal'Ganis heals for 70 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.
0%
4
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 20% more Hero damage into healing.
100%
Might of Sargeras
Necrotic Embrace's Armor is increased to 50.
0%
Echo of Doom
When Necrotic Embrace expires, it explodes again for 68 damage. For each enemy Hero hit, gain 5 Mana and reduce the cooldown of Necrotic Embrace by 0.75 seconds.
Does not wake Sleeping targets.
0%
7
Black Claws
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage and reduces the Armor or enemy Heroes by 15 for 2 seconds.
100%
Will of Tichondrius
Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% of maximum health from heroes, up to 4%.
If at least 4 enemy Heroes are hit with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional 0.5 seconds.
0%
Spreading Plague
After casting Night Rush, deal 33 damage per second to nearby enemies. This effect lasts 5 seconds and Basic Attacks against Heroes refresh its duration.
Does not wake Sleeping targets.
0%
10
Carrion Swarm
Cooldown: 100 seconds
Mana Cost: 70
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies.
Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
0%
Dark Conversion
Cooldown: 60 seconds
Mana Cost: 60
Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
100%
13
Deep Sleep
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
0%
The Night Beckons
Basic Attacks deal 200% bonus damage to Sleeping enemies. After Night Rush's Sleep ends, targets are Slowed by 30% for 3 seconds.
100%
Blood Rush
When Mal'Ganis is healed by a Hero, he gains 1% Movement Speed for 6 seconds, up to 15%.
0%
16
Plague Bats
Necrotic Embrace unleashes a wave of bats in front of Mal'Ganis, dealing 81 damage.
0%
Frenzied Assault
Basic Attacks against Heroes with a higher Health percentage heal for an additional 50% of damage dealt.
Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 3 seconds.
100%
Blind as a Bat
Cooldown: 60 seconds
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Enemy Heroes hit by the final slash of Fel Claws reduce the cooldown of this Ability by 4 seconds.
0%
20
Seeker Swarm
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
0%
Wrath of Nathreza
Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds.
Does not benefit from Vampiric Touch.
0%
Vanquish the Weak
Damage from Fel Claws and Basic Attacks Slows enemy by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
100%
Alone in the Dark
Reduce the cooldown of Night Rush by 4 seconds. Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.
0%
1
Vampiric Aura
Mal'Ganis and nearby allied Heroes heal for 15% of Physical Damage dealt. Mal'Ganis heals for 30% of Physical Damage dealt.
0%
Time To Feed
Mal'Ganis heals for 44 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero. If Mal'Ganis damages a nearby enemy Hero with Fel Claws, double this healing.
0%
4
Fueled By Torment
While Necrotic Embrace is active, Mal'Ganis heals for 11 when damage is taken and Vampiric Touch converts 20% more Hero damage into healing.
0%
Might Of Sargeras
Necrotic Embrace's Armor is increased to 50.
0%
Echo Of Doom
When Necrotic Embrace expires, it explodes again for 54 damage. If an enemy Hero is hit, Mal'Ganis retains 25 Armor for 1 more second. Gain 5 Mana and reduce the cooldown of Necrotic Embrace by .75 seconds for each enemy Hero hit by its explosion damage.
Does not wake Sleeping targets.
0%
7
Black Claws
After Mal'Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 60% more damage. Basic Attacks after hitting enemy Heroes with Fel Claws also reduces their Armor by 15 for 2 seconds.
0%
Will of Tichondrius
Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% maximum Health, up to 4%. If Mal'Ganis hits at least 4 enemy Heroes with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional .25 seconds.
0%
Spreading Plague
When beginning Night Rush, deal 30 damage per second to nearby enemies for 5 seconds. Basic Attacks against Heroes refresh this.
Does not wake Sleeping targets.
0%
10
13
The Night Beckons
After Night Rush's Sleep ends, targets are Slowed by 30% for 2.5 seconds. Basic Attacks deal 200% more damage to Sleeping targets.
0%
16
Frenzied Assault
Basic Attacks against enemy Heroes with a higher Health percentage heal for an additional 50% of damage dealt. Basic Attacks against enemy Heroes with a lower Health percentage grant 35% Attack Speed for 2 seconds.
0%
Blind As A Bat
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Enemy Heroes hit by the final slash of Fel Claws reduces the cooldown of this Ability by 5 seconds.
0%
20
Vanquish The Weak
Damage from Fel Claws and Basic Attacks Slows enemy by 25% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
0%
Alone In The Dark
Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after. Reduce the cooldown of Night Rush by 4 seconds.