Li-Ming delights in unleashing devastating spells on her foes from afar, then teleporting away to frustrate her enemies’ attempts at striking back. Small minds may fear this kind of power, but Li-Ming wields the arcane forces of the universe with confidence and unmatched skill.
Trait
Critical Mass
Getting a Takedown will refresh the cooldown on all of Li-Ming's Abilities.
Abilities
Magic Missiles
Mana Cost: 20
Cooldown: 3 seconds
Fire three missiles toward an area, each dealing 147 damage to the first enemy hit. These missiles do 50% damage to Structures.
Arcane Orb
Mana Cost: 40
Cooldown: 8 seconds
Fire an Orb that powers up as it travels, dealing 135 damage to the first enemy hit. Damage is increased the further it travels, up to 270 more damage.
Teleport
Mana Cost: 30
Cooldown: 5 seconds
Teleport a short distance instantly.
Heroics
Disintegrate
Mana Cost: 80
Cooldown: 20 seconds
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
Wave of Force
Mana Cost: 80
Cooldown: 30 seconds
Knock away all enemies from an area and deal 160 damage.
“It's usually good to throw your orb one direction and missiles in another so that the enemy can't juke them both. Throw orb left and missiles right and they have to get hit by one of them”
When Magic Missiles damages an enemy Hero, gain 50 Spell Armor, reducing the damage taken by the next Ability by 50%. Gain 1 charge per cast and store up to 4 charges.
Passive: Li-Ming's Mana regeneration is increased by 100% while below 35% Mana.
0%
Aether Walker
Teleport costs no Mana. If Li-Ming hasn't taken damage in the last 3 seconds, Teleport's cooldown is decreased by 2 seconds. Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% bonus damage.
100%
Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Spell Power for 20 seconds.
0%
4
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does an extra 87 damage.
100%
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 50% of its base range, the cooldown is reduced by 5 seconds and 40 Mana is refunded.
0%
Dominance
Takedowns restore 30% of Li-Ming's missing Health.
0%
7
Seeker
If three Magic Missiles hit the same target, the third one deals an additional 140 damage.
100%
Zei's Vengeance
Increase Arcane Orb's damage increase for distance traveled by 30%. Additionally, reduce its cooldown by 1 second.
0%
Calamity
Teleport does 300 damage to enemy Heroes near the destination.
0%
10
Disintegrate
Cooldown: 20 seconds
Mana Cost: 80
Channel a powerful beam, dealing 480 damage over 2.6 seconds to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
0%
Wave of Force
Cooldown: 30 seconds
Mana Cost: 80
Knock away all enemies from an area and deal 160 damage.
100%
13
Illusionist
If Li-Ming loses more than 20% of her Health at once, its cooldown is instantly refreshed.
This effect has a 4 second cooldown.
Passive: Increases Teleport's range by 50%.
0%
Cannoneer
When Li-Ming uses an Ability, her next Basic Attack's damage is increased by 75% and deals Spell damage instead of Physical. Stacks up to 3 times.
100%
Glass Cannon
Increases Li-Ming's Spell Power by 20%, but decreases your maximum Health by 15%.
0%
16
Fireflies
Drastically increases Magic Missiles speed. Its cooldown is reduced by 1 second, and its Mana cost is reduced by 5.
100%
Mirrorball
Magic Missiles fires an additional 2 missiles, but its Mana cost is increased by 5.
0%
Arcane Orbit
Arcane Orb travels 25% farther, increasing its maximum distance damage bonus from 270 to 371.
0%
Diamond Skin
Teleport grants a Shield equal to 25% of Li-Ming's maximum Health for 4 seconds.
0%
20
Temporal Flux
Disintegrate gradually slows enemies caught in its beam, to a maximum of 60%.
0%
Repulsion
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
100%
Tal Rasha's Elements
Casting Abilities increases the damage of the next Ability by 5%, up to 20%. This bonus is reset when the same Ability is used within a chain.
0%
Archon: Pure Power
Activate to enter Archon form, allowing Li-Ming to repeatedly use Disintegrate, but be unable to cast other Abilities.
0%
1
Force Armor
When Magic Missiles damages an enemy Hero, you gain a charge of Spell Block, reducing the damage from the next enemy Ability against you by 50%. Can hold up to 4 charges. Can only gain 1 charge per cast.
0%
Astral Presence
Your Mana regeneration is increased by 100% while below 25% Mana.
0%
Power Hungry
Regeneration Globes restore 100% more Mana and grant 10% Ability Power for 20 seconds.
0%
Aether Walker
If you haven't taken damage in the last 5 seconds, Teleport costs no Mana and its cooldown is decreased by 2 seconds.
0%
4
Dominance
Takedowns restore 20% of your maximum Health.
0%
Charged Blast
Basic Attacking a target recently hit by a Magic Missile does an extra 91 (+4% per level) damage.
0%
Triumvirate
If Arcane Orb hits an enemy Hero after traveling at least 65% of its base range, the cooldown is reduced by 5 seconds.
0%
7
Seeker
If three Magic Missiles hit the same target, the third one deals an additional 130 (+4% per level) damage.
0%
Zei's Vengeance
Arcane Orb does an additional 25% more damage to enemies far away.
0%
Calamity
Teleport does 309 (+3% per level) damage to enemies near your destination.
0%
10
Disintegrate
Cooldown: 30 seconds
Mana Cost: 80
Channel a powerful beam, dealing 185 (+5% per level) damage per second to enemies while they are in it. The direction of the beam changes with your mouse cursor position.
0%
Wave of Force
Cooldown: 20 seconds
Mana Cost: 80
Knock away all enemies from an area and deal 168 (+5% per level) damage.
0%
13
Cannoneer
When you use an Ability, increase your next Basic Attack by 75% and cause it to deal Ability damage. Stacks up to 3 times.
0%
Illusionist
Increases Teleport range by 50%, and if you lose more than 20% of your Health at once, its cooldown is instantly refreshed. This cannot happen more than once every 4 seconds.
0%
Glass Cannon
Increases your Ability Power by 15%, but decreases your maximum Health by 15%.
0%
16
Fireflies
Drastically increases Magic Missiles speed, and lowers its cooldown by 1 second.
0%
Arcane Orbit
Arcane Orb travels 25% farther, doing up to 25% more damage.
0%
Mirrorball
Magic Missiles fires an additional 2 missiles.
0%
Diamond Skin
When you Teleport, gain 20% of your maximum Health as a Shield for 4 seconds.
0%
20
Tal Rasha's Elements
Your Abilities benefit from 10% bonus damage as long as they aren't cast twice in a row.
0%
Repulsion
Increases Wave of Force knockback distance by 150% and increases its cast range by 100%.
0%
Temporal Flux
Disintegrate slows enemies by 60%.
0%
Archon: Pure Power
Activate to enter Archon form, allowing you to repeatedly use Disintegrate, but be unable to cast other Abilities.