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D.Va
MEKA Pilot
Hana Song, also known as "D.Va," is both a world champion professional gamer and a burgeoning global icon. As a member of South Korea’s elite MEKA unit, she fights to protect her homeland from the colossal omnic threat lurking within the East China Sea.
Trait
Mech Mode
When D.Va’s Mech dies, she is ejected out after 0.75 seconds and can continue to fight. D.Va’s Mech only awards 50% of a normal Hero’s experience upon dying.

Fusion Cannons

D.Va's Mech Basic Attacks deal 22 damage in a large area every 0.25 seconds. Deals 40% bonus damage against enemies very close to the Mech.
Abilities
Boosters
Cooldown: 10 seconds
Increases D.Va’s Movement Speed by 115% for 1.75 seconds. Enemies that are hit take 135 damage and are knocked away.

D.Va cannot be Slowed while Boosters are active, and each enemy can only be hit once per use.
Defense Matrix
Cooldown: 12 seconds
Project a defensive field in the target direction for 3 seconds, reducing damage dealt by enemy Heroes inside it by 50%.

Activate again to change the angle of projection.

Damage dealt to the Mech from enemies within Defense Matrix still grants the same amount of Self-Destruct Charge.
Self-Destruct
Eject from the Mech, setting it to self-destruct after 4 seconds. Deals 400 to 1100 damage in a large area, depending on distance from center. Deals 50% damage against Structures.

Gain 1% Charge for every 2 seconds spent using Basic Attacking, and 25% Charge per 100% of Mech Health lost.
Call Mech
Cooldown: 45 seconds
Call a new Mech and enter Mech Mode. Basic Attacks lower this cooldown by 0.5 seconds each.

Requires Pilot Mode.
Big Shot
Cooldown: 6 seconds
Deal 150 damage to all enemies in a line. Heroes hit have their Movement Speed Slowed by 25% for 1.5 seconds. The cooldown of Call Mech is reduced by 5 seconds for each enemy Hero hit.

Requires Pilot Mode.
Heroics
Bunny Hop
Cooldown: 70 seconds
D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and then Stuns them for 0.5 seconds.

Lasts for 4 seconds.

Requires Mech Mode.
Micro Missiles
Cooldown: 20 seconds
After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 damage in a small area and Slowing by 30% for 2 seconds.

Stores 2 charges with a 5 second cooldown between each use.

Requires Mech Mode.
see all builds Hit The Nitrous Bring It On Dazer Zone Big Shot Emergency Shielding Torpedo Dash Pew! Pew! Pew! 3,954 views
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McIntyre's Competitive Dva Build - V2
I legendary notes
Your W is the best anti-waveclear in the game; use it on Jaina, Johanna, Ragnaros, or any other cooldown based waveclear hero and you'll significantly hamper their rotations. Works in teamfights, too!
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I Talent Breakdown
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1
Full Metal
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 16% of the damage dealt to enemies in its bonus area.
100%
Pro Moves
D.Va's Mech gains 2% Movement Speed and 2 Armor every time it takes damage, stacking up to 15 times. Stacks of this effect decay every 0.5 seconds. Basic attacks against enemy Heroes in Pilot Mode reduce the cooldown of Call Mech by 1 additional second.
0%
Liquid Cooling
Cooldown: 50 seconds
Activate to gain the effects of a Healing Fountain. Requires Mech Mode. Passive: While in Mech Mode, Healing Fountain's cooldown is reduced to 50 seconds and its effects last 35% longer.
0%
4
Rush-down
Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 50% increased damage to non-Heroic enemies.
100%
Aggression Matrix
Enemy Heroes in your Defense Matrix receive 35% less healing. Passive: Basic Attacks against Heroes lower the cooldown of Defense Matrix by 0.1875 seconds.
0%
Nuclear Option
Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Passive: When Fusion Cannons deal bonus damage to an enemy Hero, gain 0.25 Self-Destruct Charge.
0%
7
Get On The Point!
Casting Boosters grants nearby allies 20% Movement Speed for 2 seconds. Passive: If D.Va has not taken damage in the last 3 seconds, Boosters’ cooldown refreshes 100% faster.
0%
Hit The Nitrous
The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.
100%
Fusion Generator
Every time an enemy Hero deals damage while inside Defense Matrix, D.Va's Self-Destruct Charge increases by 1%. Max of 20% Charge gained per use. Passive: While at full Self-Destruct charge, Fusion Cannons' bonus damage is increased to 100%.
0%
10
Bunny Hop
Cooldown: 70 seconds
D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 70 damage in a large area. Every 4th consecutive hit on a Hero deals 100% more damage and then Stuns them for 0.5 seconds. Lasts for 4 seconds. Requires Mech Mode.
100%
Micro Missiles
Cooldown: 20 seconds
After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 damage in a small area and Slowing by 30% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.
0%
13
Target Locked
Enemy Heroes that remain in Defense Matrix for 1 second have their Armor reduced by 15 their Movement Speed reduced by 25% for 3 seconds.
0%
Good To Go
Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 damage to enemies in a cone and knock them back. 10 second cooldown.
0%
Pew! Pew! Pew!
Pilot Mode: Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 75% damage.
100%
16
In For The Kill
Casting Boosters grants a Shield equal to 10% maximum life for 2.5 seconds. Each Enemy Hero hit by Boosters increases D.Va's Mech's Basic Attack damage by 10% for 5 seconds, stacking up to 5 times.
100%
Diverting Power
Defense Matrix’s area grows drastically in size and each time it reduces damage dealt to Heroes D.Va’s Mech is healed for 35.
0%
Emergency Shielding
Cooldown: 30 seconds
When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 damage over 4 seconds. This effect has a 30 second cooldown.
0%
20
Stop and Pop
Increase Bunny Hop's duration by 4 seconds, and it does not decay while D.Va's Mech is stationary.
0%
Timing Attack
Micro Missiles gains an additional charge. Each time Micro Missiles hits an enemy Hero, reduce its cooldown by 0.5 seconds and charge cooldown by 0.25 seconds.
0%
Headshot!
Pilot Mode: Increase Big Shot’s damage by 75% and reduce its cooldown is reduced by 2 seconds.
0%
Ablative Armor
45% of Spell damage dealt to D.Va’s Mech is returned as healing over 4 seconds.
100%
I Vitals
Health
2100
Regen
4.38/sec
DPS
96
Basic Attack
22
Attack Speed
4/sec
Attack Range
3.75
Model Size
1.1875
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BASE
+
D.Va
Xul
Deathwing
Leoric
Dehaka
Imperius
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Chen
Thrall
Varian
Artanis
Yrel
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Sonya
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Xul
Deathwing
Leoric
Dehaka
Malthael
Chen
Thrall
Varian
Artanis
Yrel
Rexxar
Sonya
Ragnaros
Hogger
D.Va
Xul
Deathwing
Leoric
Dehaka
Imperius
Malthael
Chen
Thrall
Varian
Artanis
Yrel
Rexxar
Sonya
Ragnaros
Hogger
D.Va
Xul
Deathwing
Leoric
Dehaka
Imperius
Malthael
Chen
Thrall
Varian
Artanis
Yrel
Rexxar
Sonya
Ragnaros
Hogger
I D.Va Community Builds