Known in the ancient tongue as Al'Diabolos, the Prime Evil of Terror, the Demon Lord Diablo seeks to claim the world of Sanctuary for the Burning Hells. His victims are innumerable, his schemes unknowable, and his gender... malleable.
Trait
Black Soulstone
Repeatable Quest: Gain 10 Souls per Hero killed and 1 Soul per Minion, up to 100. For each Soul, gain 0.3% maximum Health. If Diablo has 100 Souls upon dying, he will resurrect in 5 seconds, but lose 100 Souls.
After reaching level 10, Diablo only consumes 75 Souls when resurrecting.
Abilities
Shadow Charge
Mana Cost: 65
Cooldown: 12 seconds
Charge an enemy, knocking them back, dealing 40 damage and gaining 15% Movement Speed for 2 seconds. If the enemy hits terrain, they are Stunned for 1 second and take an additional 130 damage.
Fire Stomp
Mana Cost: 35
Cooldown: 8 seconds
Unleashes fire waves toward the targeted area that deal 12 damage each. Once they reach maximum range they return, dealing an additional 36 damage. Diablo heals for 130% of the damage deal to Heroes.
Overpower
Mana Cost: 35
Cooldown: 12 seconds
Grabs the target and slams it behind Diablo, dealing 73 damage and Stunning for 0.25 seconds.
Heroics
Apocalypse
Mana Cost: 50
Cooldown: 90 seconds
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds, the rune explodes dealing 137 damage and stunning them for 1.75 seconds.
Lightning Breath
Mana Cost: 80
Cooldown: 90 seconds
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
“Easily one of the top three tanks in the game, the Lord of Terror boasts a massive health pool with tons of self-sustain abilities while CC'ing an enemy into oblivion. ”
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 10% of his maximum Health over 3 seconds.
0%
Devil's Due
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2.25% per Soul.
50%
Soul Shield
Cooldown: 45 seconds
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
50%
4
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 10 Souls and 20 Armor for 3 seconds. While at 100 Souls, increase this Armor to 40.
0%
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.3% of its damage dealt per Soul.
50%
Life Leech
Diablo gains 1 Soul and heals for 1.75% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3.5% of his maximum Health.
50%
7
Eternal Flames
Reduce the cooldown of Fire Stomp by 1 second. When Diablo Stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp and restore 45 Mana.
50%
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
0%
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of Shadow Charge and Overpower by 1.5 seconds.
50%
10
Apocalypse
Cooldown: 90 seconds
Mana Cost: 50
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds, the rune explodes dealing 137 damage and stunning them for 1.75 seconds.
50%
Lightning Breath
Cooldown: 90 seconds
Mana Cost: 80
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 4% for 2 seconds, up to 40%.
Lightning Breath's direction changes with your mouse cursor position.
50%
13
Devastating Charge
Increase Shadow Charge's terrain collision damage by 50%.
Quest: Hit an enemy Hero against terrain 5 times.
Reward: Hitting enemy Heroes against terrain reduces their Armor by 20 for 4 seconds.
0%
Hellfire
Each enemy Hero hit by Fire Stomp grants 3% Spell Power for 10 seconds, up to 30%. While at maximum stacks, Diablo deals 33 damage per second to nearby enemies.
50%
Cruelty
Stunning an enemy Hero with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 7 seconds, up to 100%.
50%
16
Domination
Casting Overpower resets the cooldown of Shadow Charge.
50%
Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 6% for 4 seconds, up to 60%. Heroes Slowed by 24% or more by Debilitating Flames deal 50% less damage.
50%
Overpowering Nightmate
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
0%
20
Dying Breath
Apocalypse's cooldown is reduced by 25 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
0%
Hellstorm
Lightning Breath lasts 200% longer.
0%
Lord of Terror
Cooldown: 60 seconds
Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
0%
Hellgate
Cooldown: 100 seconds
Teleport and place a demonic rune at target location. After 1.75 seconds, the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.
100%
1
Feast on Fear
Stunning an enemy Hero with Shadow Charge or Overpower heals Diablo for 15% of his maximum Health over 4 seconds.
0%
Devil's Due
Black Soulstone increases the effects of Regen Globes and Healing Fountains by 2% per Soul.
0%
Soul Shield
Cooldown: 60 seconds
Activate to gain 25 plus 50% of Diablo's current Souls as Spell Armor for 4 seconds. Every time Diablo damages an enemy Hero, reduce this cooldown by 1 second.
0%
4
Sacrificial Soul
Stunning a Hero with Shadow Charge grants 5 Souls and 15 Armor for 4 seconds. While at 100 Souls, increase this Armor to 30.
0%
Souls to the Flame
Fire Stomp grants 1 Soul every 3 times it damages an enemy Hero, and heals for an additional 1.25% of its damage dealt per Soul.
0%
Life Leech
Diablo gains 1 Soul and heals for 1.5% of his maximum Health when Basic Attacking an enemy Hero. While at 100 Souls, increase this healing to 3% of his maximum Health.
0%
7
Eternal Flames
When Diablo stuns an enemy Hero with Shadow Charge or Overpower, reset the cooldown of Fire Stomp.
0%
Malevolence
Basic Abilities cause Diablo's next Basic Attack within 6 seconds to deal an additional 100 Spell Damage. Stores up to 2 charges.
0%
Diabolical Momentum
When Diablo's Basic Attacks damage enemies, reduce the cooldown of his Basic Abilities by 0.75 seconds.
0%
10
Apocalypse
Cooldown: 100 seconds
Mana Cost: 100
Create a demonic rune under each enemy Hero on the battleground. After 1.75 seconds, the rune explodes dealing 137 damage and stunning them for 1.75 seconds.
0%
Lightning Breath
Cooldown: 60 seconds
Mana Cost: 80
After 0.5 seconds, become Unstoppable and Channel for up to 4 seconds, dealing 50 damage every 0.25 seconds to enemies in front of Diablo. Enemies affected are Slowed by 5% for 2 seconds, up to 50%.
0%
13
Devastating Charge
Increase Shadow Charge's terrain collision damage by 100%.
Quest: Each time an enemy Hero takes terrain collision damage, increase this bonus by 15%, to a maximum of 75%.
0%
Cruelty
Stunning an enemy with Shadow Charge or Overpower increases Diablo's Attack Speed by 50% for 5 seconds, up to 100%.
0%
Hellfire
Each enemy Hero hit by Fire Stomp grants 2% Spell Power for 10 seconds, up to 30%.
0%
16
Domination
Casting Overpower resets the cooldown of Shadow Charge.
0%
Debilitating Flames
Enemy Heroes hit by Fire Stomp are Slowed by 5% for 4 seconds, up to 50%. Heroes Slowed by 25% or more by Debilitating Flames deal 50% less damage.
0%
Overpowering Nightmate
Gain 2 additional charges of Overpower, with a 2 second cooldown between uses.
0%
20
Dying Breath
Apocalypse's cooldown is reduced by 20 seconds for every enemy Hero hit (to a minimum of 5 seconds) and is cast for free when Diablo dies.
0%
Hellstorm
Lightning Breath lasts 200% longer.
0%
Lord of Terror
Cooldown: 60 seconds
Activate to steal 10% of the maximum Health of nearby enemy Heroes and gain 5 Souls per Hero hit.
0%
Hellgate
Cooldown: 100 seconds
Teleport and place a demonic rune at target location. After 1.75 seconds, the rune explodes dealing 137 damage and stunning enemies for 1.75 seconds.