Home, Hearth & Heroes
My Builds My Blog My Tiers
Notes
"Suffer the cold death."
*Pros: CC, single target damage
*Cons: wave clear, AoE damage, Blinds
__________________________________________________
D Trait: Activate to give all nearby allies 25 Spell Armor for 4 seconds.
"Runes"
Darion uses Runes to cast his Abilities. Runes recharge seperately after 6 seconds. Maximum of 5 Runes.
Mana cost: -
Cooldown: 35 secondsĀ“
- Useful in teamfights, I would add Rune Power as well but it seemed too complicated to me and Runes weren't introduced in game yet, so I decided to use only them.
__________________________________________________
Q Ability: Pull closest enemy Hero from targeted area towards Darion, dealing 88 damage (+4% per level).
Mana cost: 1 Runes
Cooldown: 12 seconds
- It is a point-click on the ground (in circle shape) so it isn't the same as Stitches' hook.

W Ability: Strike targeted enemy with both weapons immedietely dealing two Basic Attacks and additional 120 Physical damage (+4% per level).
Mana cost: 3 Runes
Cooldown: 5 seconds
- As you can see Darion is supposed to be basic attacker and this is his main damage ability, he deals 2 Basic Attacks + some more Physical damage, that's it.

E Ability: Silence targeted enemy Hero for 1.5 seconds and Slow them by 40% for 3.5 seconds and deal 148 damage (+4% per level).
Mana cost: 2 Runes
Cooldown: 10 seconds
- This ability makes Darion decent opponent against mages (+ with his base 10 Spell Armor).
__________________________________________________
R1 Ability: Activate to reduce cooldown of Obliterate to 1.5 seconds and remove its Rune cost for 7.5 seconds.
Mana cost: 3 Runes
Cooldown: 65 seconds
- This heroic makes Darion deal a lot single-target damage but he has no way to heal so if enemy team focuses him he can be easely taken down.

R2 Ability: Activate to create area around Darion that Slows enemies inside by 10% every second, up to 50% and deals 115 damage (+4% per level) every second. Lasts 7 seconds.
Mana cost: 1 Rune
Cooldown: 80 seconds
- This is AoE heroic for team fights that can help Darion and his team secure kills and also helps him to stay in range with his target.
talent breakdown
1
Death Strike
Mana Cost: 2 Runes
Cooldown: 8 seconds
Deal 221 damage (+4% per level) to targeted enemy and heal yourself for 40% of the damage dealt.
Frost Strike
Mana Cost: 2 Runes
Cooldown: 9 seconds
Strike with both weapons in arch dealing 152 damage (+4% per level) to all enemies hit and Slow them by 30% for 3 seconds.
Plague Strike
Mana Cost: 3 Runes
Cooldown: 10 seconds
Strike targeted enemy Hero dealing 55 damage (+4% per level) and creating a cloud for 5 seconds around them that poisons nearby enemies for 133 damage (+4% per level) over 3 seconds.
Runic Empowerment
Increase maximum number of Runes to 6 and reduce recharge cooldown by 1 second.

4
Killing Machine
Using Obliterate gives Darion 20% increased Movement and Attack Speed for 2 seconds.
Howling Blast
Obliterate deals additional 92 damage (+4.5% per level) to Slowed enemies.
Rune Weapons
Every 6th Basic Attack against enemy Heroes reduces cooldowns of all Runes by 0.3 seconds.

7
Death's Reach
Increase range of Death Grip by 15% and pulled Hero is Slowed by 40% for 2.5 seconds.
Final Cut
Obliterate now strikes with 3 Basic Attacks.
Wraith Walker
Cooldown: 25 seconds
Activate to gain 50 Armor, reducing all damage taken by 50% and 50% increased Movement Speed for 3 seconds

10
Obliteration
Mana Cost: 3 Runes
Cooldown: 65 seconds
Activate to reduce cooldown of Obliterate to 1.5 seconds and remove its Rune cost for 7.5 seconds.
Remorseless Winter
Mana Cost: 1 Rune
Cooldown: 80 seconds
Activate to create area around Darion that Slows enemies inside by 10% every second, up to 50% and deals 115 damage (+4% per level) every second. Lasts 7 seconds.

13
Runeforging
! Repeatable Quest: Use Obliterate on enemy Heroes. Reward: Upon using Obliterate 10 times, reduce number of Runes needed by 1 and add 15% Slow for 6 seconds. The Quest is reset upon dying.
Runic Mind
Mind Freeze no longer costs Runes.
Winds of the North
Reduce cooldown of Frost Aura by 10 seconds and increase duration by 1 second.

16
Touch of Death
Reduce cooldown of Death Grip by 2 seconds and successfully pulling a Hero makes Death Grip castable for free again once.
Icy Talons
Basic Attacks reduce cooldown of Obliterate by 0.25 seconds.
Freezing Cold
Increase duration of Mind Freeze's Silence by 0.5 seconds and if enemy Hero dies when under the effect of it, reset 2 Runes on cooldown.

20
Rune Mastery
Remove Rune cost of Obliteration and increase duration by 3 seconds.
Winds of Winter
Remorseless Winter Slows by 20% every second, up to 80% and its cooldown is reduced by 10 seconds.
Empower Rune Weapon
Cooldown: 30 seconds
Activate to reset cooldowns of all Runes.
Frozen Mind
Mind Freeze Roots for 2 seconds insted of Slow but cooldown is increased by 3 seconds.
Ebon Blades
Increase healing of Death Strike to 80% of the damage delt, duration of Frost Strike Slow by 2.5 seconds or radius of cloud created by Plague Strike by 50%.

Comments
There are no comments for this concept.
this is so well thought like concept aside really impressive ingenious work
Thank you very much! :)