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"Mother Earth, guide me."
*Pros: Engage, CC, self-sustain
*Cons: Wave clear, damage, Mana and cooldowns
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D Trait: Activate to ressurect after 3 seconds in the position of your death with 30% Health and Mana. Dying within next 15 seconds does not grant experience to enemy team.
Mana cost: -
Cooldown: 100 seconds
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Q Ability: Charge towards targeted direction. First enemy that comes in contact with Cairne is thrown behind him and takes 128 (+3.8% per level) damage. Every other enemy takes 108 (+3.8% per level) damage.
Mana cost: 80
Cooldown: 14 seconds

W Ability: Deal 78 (+3.8% per level) damage and Stun all enemies for 0.5 seconds in small area around Cairne.
Mana cost: 60
Cooldown: 12 seconds

E Ability: Deal 116 (+4% per level) damage to all enemies in arch, healing Cairne for 60% of damage delt to enemy Heroes.
Mana cost: 60
Cooldown: 15 seconds
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R1 Ability: Throw an axe in targeted direction that deals 208 (+4% per level) damage to enemy Heroes and Slows them by 45% for 3 seconds.
Mana cost: 60
Cooldown: 50 seconds

R2 Ability: Throw an axe in targeted direction impaling first enemy Hero hit and Stunning them for 0.75 seconds. Enemy Hero travels with the axe to end of its path, if they collide with terrain, they take 184 (+4% per level) damage and Stun duration is increased by additional 0.75 seconds.
Mana cost: 60
Cooldown: 65 seconds
talent breakdown
1
Shock Wave
Cooldown: 8 seconds
Deal 160 (+3.6% per level) damage to all enemies in a line. Deals 125% increased damage to non-Heroes.
Stomper
! Quest: Stun Heroes with War Stomp. Reward: Upon Stunning 25 Heroes, increase its damage by 40% and reduce Mana cost by 20. Reward: Upon Stunning 45 Heroes, reduce cooldown of War Stomp by 2 seconds.
Blood Hoof
Increase radius of War Stomp by 30% and Stun duration by 0.25 seconds.
One With the Wild
When Cairne does not take damage for 2 seconds, his Movement Speed is increased by 20%.

4
Savanna Runner
Increase range of Bull Charge by 15% and every enemy hit reduces its cooldown by 0.5 seconds, up to 6 seconds.
Demoralize
War Stom Slows after Stun expires by 50%, decaying over 3 seconds.
Grace of Mother Earth
If Cairne's Basic Ability hits at least two Heroes, his next two Basic Attacks within 6 seconds deal 60% more damage.
Tauren Instincts
Basic Attacks against enemy Heroes reduce cooldowns of Basic Abilities by 0.5 seconds.

7
Healing Rage
Endurence heals for 80% of damage delt, instead of 60%.
Battle Bull
Endurance gives Cairne 5 Armor for 3 seconds for each enemy Hero hit, up to 15.
Ancient Weapon
Increase radius of Endurance by 25% and reduce its Mana cost by 10.

10
Spinning Axe
Mana Cost: 60
Cooldown: 50 seconds
Throw an axe in targeted direction that deals 208 (+4% per level) damage to enemy Heroes and Slows them by 45% for 3 seconds.
Throw of Faith
Mana Cost: 60
Cooldown: 65 seconds
Throw an axe in targeted direction impaling first enemy Hero hit and Stunning them for 0.75 seconds. Enemy Hero travels with the axe to end of its path, if they collide with terrain, they take 184 (+4% per level) damage and Stun duration is increased by additional 0.75 seconds.

13
Impaling Horns
First enemy hit with Bull Charge is thrown 25% further and is Stunned for 0.75 seconds upon landing.
Power of the Bloodline
Cairne ressurects with 60% Health and Mana, instead of 30%.
Spiritual Protection
Upon ressurecting, Cairne gains 25 Armor for 7 seconds, reducing damage taken by 25%.

16
Taurus Magna
Cairne is Unstoppable during Bull Charge and secondary enemies hit are knocked back a short distance.
Fury of Bloodhoof
Endurance deals 25% more damage and Slows by 40% for 4 seconds.
Rune of the Elders
Cooldown: 30 seconds
Activate to gain Shield that absorbs 578(+4% per level) damage for 5 seconds.

20
Boomerang
Spinning Axe Stuns Heroes for 1 second instead of Slow and returns to Cairne dealing 50% damage.
Hunter's Aim
Increase range of Throw of Faith by 50% and enemy Hero hit has their Movement Speed reduced by 25% for 3 seconds after the Stun expires.
Spiritual Blessing
Hitting enemy Hero with Basic Attack reduces cooldown of Reincarnation by 5 seconds.
Spirit Form
When Cairne dies and Reincarnation is on cooldown, he enters Spirit form, making him Invulnarable and allowing him to move around battleground, Slowing enemies by 25% for 3 seconds with untalented Endurance and Stunning them for 0.5 seconds with untalented War Stomp.

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