DRAINING MANA MEANS IT IS TAKEN FROM THE ENEMY HERO AND THEN GIVIN TO YOU
Strengths: Exposing mana problems, Late game power, Raw damage Vs high mana targets, High skill ceiling
Weaknesses: Low survialblity, Punished harshly when skill shots miss, Heroes without or very low mana pools (Sonya or Fenix), Mobility, High skill floor
Trait: Aspects Presence, your auto attacks deal an additional 5% damage of your target(s) mana, your auto attacks become a arc in front of you (Similar to Alexstraza), your spell damage cannot be reduced, and the duration of incoming Slows, Roots, and stuns is reduced by 25%. The duration of silences is reduced by an additional 50%.
Q ability: Mana Bomb, Make an enemy hero explode causing them and nearby enemy heroe(s) to take 100% of there mana as damage, all targets hit by the explosion loss 10% of there mana, if a hero is or falls bellow 50% mana, silence them for 2 seconds. 6 second cooldown
W ability: Arcane Freeze, Freeze an enemy hero in place, rooting the hero and slowly draining there mana over 2.5 seconds, when half of there current mana is drained un-root the hero, the hero losses mana as long as the target is rotted. 6 second cooldown
E ability: Arcane Chain, Shoot a large arcane chain in a strait line that will stay on an enemy hero for 4 seconds. After contacting an enemy hero, the chain will seek nearby enemy hero(s) with equal or less mana than the initial target and extends to those target(s). Arcane Chain can re-activated to pull all heroes to the original target after 1.5 seconds, dealing damage equal to 75% of all the target(s) mana to all heroes(s) currently connected to the chain, if more than 2 heroes get pulled by arcane chains, stun all target(s) for 1.5 seconds. 12 second cooldown
Heroic Ability (unlocked at 20): Mana Lockdown, Steal all of a hero's mana that will slowly replenish over 5 seconds, while the target does not have all its mana back that was stolen, they cannot cast spells. 30 second cooldown