2nd Trait (Shade of the Archmage): Start the game in Ghost Form with a maximum of 100 mana. While in this form, Antonidas is immune to all attacks, spells and effects, can pass through heroes and units, and can't attack.
The amount of mechanics with abilities and talents for this concept are too many for a single hero. Some of them are made to spark ideas. Also, the descriptions are much longer than HotS' original ones to have the most clarity and info. The game often omits very important talent/ability info while this is a concept.
Antonidas Becons in the Nexus
I think there is a desperate need for supports in HotS. Anyway, moving on.Antonidas is a Support/Mage Hero. Somewhat like his magi-counterpart Medivh, he can channel powerful spells, help allies and bother enemies.
Additional Information on the Base Concept
His first trait, "Shade of the Archmage", represents him as a ghost. He isn't affected by many things, and can pass through Heroes. This might sound like too good of a thing, and too similar to Medivh's "Crow Form", but it is directly tied to Antonidas' low health and his other trait.
"Guardian of Dalaran" is his "support". It provides baseline spell block for the team at the expense of his health and is also his mana regeneration. He takes damage by doing so and can die from it. Be aware of positioning with respect to allies and/or change targets to a hero who won't get hit if Antonidas is low on health. Think of his support as a portable battery charger, he gives the extra juice needed.
Antonidas needs to play around his ethereal and corporeal forms. In corporeal form, Antonidas is vulnerable, but can auto attack. He usually doesn't stay in that form for too long though. Paranormal Apparition is his first tool to make use of that mechanic, and he gets more tools with talents which can ultimately make him fully alive... changing his entire kit.
Match Progression and Talents
As noticed, his [E], Amnesia, makes him basically have only 2 basic abilities from the start. This means the player gets to chose between level 1, 7 or 16 for a potential power spike.
Here's the progression of his talent tiers:
| (1) Damage/Waveclear | (4) Utility/Support | (7) Mana/Damage | (10) | (13) Support | (16) Damage/Utility | (20) |
There's still so much to talk about this concept, but I feel I'll leave it for now and perhaps in the comments section.
- Paranormal Apparition and all related talents Icons:
- Seed of Intellect and all related talents Icons:
- Mirror Entities:
- Conjure Food:
- Game For Ghosts:
Edits made with Button Manager v1.8.2 and basic color swaps.
The rest is from Blizzard Entertainment WC3 and WoW.
*He can only pick horses for mounts :)
I'll keep editing for a while.