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Philosophy of this talent/ability rework is simple: preserving "assassination" rogue fantasy while fixing talent issues in my own vision.


Overall I wasn't happy how the stealth rework turned out for Valeera because she became clumsier to play. Some older talents still remained in her talent tree after the stealth changes for some reason and they became bad really quick. The whole talent tree to this day just doesn't feel nice to embrace the stealth rework. With my changes I narrowed openers to 1 tier only and made every opener feel "good" to use in any situations if necessary. While this may not hold any truth whatsoever I tried my best.


Buffing Ambush and Cheap Shot a bit and nerfing Garrote's silence technically shouldn't make her "Garrote Bot" anymore. In level 13 tier, players have a choice to "enhance" their opener depending on situation or how they see fit. Even with the opener upgrade, players still have a choice about which opener to use in different circumstances (cus I buffed the bad ones). Ambush now has old damage value and it can be used for quick chip damage that actually pokes a little (since it's the cheapest opener). Cheap Shot costs 20 Energy and deals a bit more damage (didn't want to increase the stun because it's strong in the early game and I felt like it needed a special talent for it). Garrote still remains the most expensive opener for a simple reason, it has a silence and decent damage (I added old Hemorrhage functionality to it and buffed it back to 50% AA damage to compensate for the 2 sec silence and because I removed Rupture).


Let's talk builds! There's still Q build but I also wanted to make W more viable if you play against teams that clump up a lot or the maps are tight. Fatal Finesse's reward increased Blade Flurry's radius by 1 and it should make it easier to hit enemy Heroes or front liners who clump together. I also lowered the quest reward completion for the same purpose to make it more accessible. Hidden Blades talent increases your next Blade Flurry's damage over time - it always ticks in power so planning your next Blade Flurry is definitely needed to get the most out of it. Overall it becomes a decent team fight burst, good for zoning purposes etc.
All in all, there's also room for mixing stuff. Can go "piano" again :).


Let's talk other new talents! Endurance for reduced Energy cost for Blade Flurry if you plan to go for the AoE oriented gameplay, also helps with waveclear.
Tier 7 always felt weird to me because I was almost always forced to go with Mutilate (which I personally dislike for the range decrease, despite that Mutilate is still okay talent) and all the other ones were kinda "meh". So I spiced that tier a little by adding new Fatal Finesse (talked in builds paragraph) and Ruthlessness. Ruthlessness now generates you a Combo Point after Eviscerating with 3 Combo Points while also giving you 10 Energy. Better than silly Initiative (which used to be okay after Valeera's release).
I talked about tier 13 in my 3rd paragraph.
Tier 16 is the "boss tier" where your build comes together mostly. I added back the "nerfed version" of Cold Blood (was 100% damage increase) which works best with Improved Ambush obviously but can also be included in other build variants if you need to kill someone a bit quicker, alone mostly. Or you could go with Improved Cheap Shot and finish someone off with your team which I find more "reliable" personally. Or do you dislike Genji and wanna hurt him a bit? Go with Improved Garrote + Cold Blood to shut him down too! I think Cold Blood has some real competition in that tier now, Seal Fate still being really good and Hidden Blades being decent too.
Now I changed Adrenaline Rush (old level 20 upgrade for Smoke Bomb) to Smoke Screen which just feels better and worthy of a pick (more zone to maneuver in teamfights). I felt like the extra Energy regeneration was pretty useless (and I hate mindless ability spam) since generally no enemy likes to stand near Smoke Bomb. Enveloping Shadows reduces the cooldown of Cloak of Shadows by 5 seconds - to help against heavy CC or DoT spell damage compositions, just to make it more meaningful upgrade if needed and you like CoS overall. I replaced Elusiveness (perma 40% movespeed in Vanish) to Burst of Speed active. Even though Elusiveness was picked almost all the time I felt like it went against rogue's fantasy. Burst of Speed allows Valeera to sprint even out of Stealth but only for 3 seconds - another "not so braindead" option. And lastly Vigor which currently is a quest in tier 1 but removed the quest aspect and now it permanently gives you good Energy boost at level 20 for these long sustained fights.


Ambush no longer reduces armor. But does 180 (up from 130) damage at level 1 (scaling 4% per level).

Cheap Shot no longer blinds. But does 60 damage (up from 20) at level 1 (scaling 4% per level). Energy cost reduced from 30 to 20.

Garrote now silences for 2 seconds instead of 2.5. Added functionality: Valeera's Basic Attacks deal 50% additional damage to enemies affected by Garrote.

REMOVED TALENTS: Subtlety, Initiative, Hemorrhage, Death from Above, Blind, Rupture.

NEW TALENTS: Endurance, Ruthlessness, Improved Ambush, Improved Cheap Shot, Improved Garrote, Hidden Blades, Cold Blood, Smoke Screen, Burst of Speed.

CHANGED TALENTS: Thistle Tea, Fatal Finesse, Enveloping Shadows, Vigor.

MOVED TALENTS: Relentless Strikes (to level 1 from level 4), Crippling Poison (to level 4 from level 1), Thistle Tea (to level 4 from level 16).

Take these numbers with the grain of salt. Tried my hardest to make them look "reasonable" lol.

Thanks for looking it up!

talent breakdown
Relentless Strikes
Reduces the Energy cost of Sinister Strike by 15.
Reduces the Energy cost of Blade Flurry by 20.
Combat Readiness
Each Combo Point spent grants 75 Physical Armor against the next enemy Hero Basic Attack, reducing its damage by 60%. Stores up to 3 charges.

Crippling Poison
Cooldown: 15 seconds
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds. Activating Crippling Poison does not break Vanish .
Wound Poison
Cooldown: 15 seconds
Activate to make Valeera's next damaging Ability and subsequent Abilities within 4 seconds reduce enemy healing received by 50% for 4 seconds. Activating Wound Poison does not break Vanish .
Thistle Tea
Cooldown: 30 seconds
Activate to instantly restore 50 Energy. Activating Thistle Tea does not break Vanish.

Sinister Strike now hits with both blades, dealing 125% additional damage, but its range is reduced by 1.
Fatal Finesse
? Quest: Each time Blade Flurry damages an enemy Hero, its damage increases by 5, up to 75. ? Reward: After damaging 15 Heroes with Blade Flurry, permanently increase its radius by 1.
Slice and Dice
Eviscerating an enemy with 3 Combo Points grants 150% Attack Speed. Lasts 3 seconds or 3 Basic Attacks. Passive: Basic Attacks restore 2 Energy.
Eviscerating an enemy with 3 Combo Points restores 10 Energy and generates a Combo Point.

Smoke Bomb
Cooldown: 60 seconds
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 30 Armor, reducing damage taken by 35%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Vanish.
Cloak of Shadows
Cooldown: 15 seconds
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%. Using this Ability does not break Vanish.

Improved Ambush
Ambush deals 50% additional damage, if no other enemy Heroes are within 4 range of the victim. Teleporting with Ambush reduces the cooldown of Vanish by 4 seconds.
Improved Cheap Shot
Increase the duration of Cheap Shot's stun by 0.25 seconds and it reduces enemy armor by 15 for the duration.
Improved Garrote
Using Garrote on a Hero reduces their Spell power by 40% for 6 seconds and Valeera's Basic Attacks refresh the duration of Garrote.

Seal Fate
Sinister Strike deals 50% additional damage and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemy Heroes.
Hidden Blades
Every 3 seconds, gain 15% increased damage for your next Blade Flurry, stacking up 5 times.
Cold Blood
Cooldown: 45 seconds
Activate to increase the damage of Valeera's next Eviscerate by 75%.

Smoke Screen
Increase Smoke Bomb's duration by 1 second and radius by 2.
Enveloping Shadows
Whenever Valeera uses Vanish, she also gains Cloak of Shadows. Reduces the cooldown of Cloak of Shadows by 5 seconds.
Burst of Speed
Cooldown: 20 seconds
Activate to grant Valeera 20% increased Movement Speed for 3 seconds. Activating Burst of Speed doesn't break Vanish.
Increase Valeera's maximum Energy to 120. Valeera regenerates an additional 2.5 Energy per second.

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