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talent breakdown
1
Reach of the Legion
Increase fel bolts cast range by 100%
Burning Wave
Wave of Destruction now applies a dot to heroes hit
Crushed Windpipe
Punished Targets are now silenced for 5 seconds after being released by Archimonde

4
Unstoppable Force
Enemy skill shots that cross paths with Fel bolt while traveling are destroyed
Fel Volcanoes
Wave of Destruction leaves fel volcanoes behind it which spit fel fire at nearby enemy heroes
Fel chains
Pulls enemy heroes to archimonde with fel chains allowing him to punish them

7
Soul shield
Mana Cost: 70 mana
Cooldown: 20 seconds
When an enemy dies around archimonde he will absorb their soul stacking up to 50. Activating this ability turns the souls into a shield equal to 1% of Archimonde's health per stack. Minions = 1 stack, heroes = 5 stacks.
Fel Embers
When fel bolt hits a hero embers of fel fire rain down around the hero applying a dot
Wake of Destruction
Wave of Destruction now leaves a trail of fire in its wake that lasts for 7 seconds
Crushing Grip
Punished targets are now stunned for 2 seconds after being released by Archimonde. Crushed Windpipe talent takes effect after the stun ends

10
Finger of Death
Mana Cost: 25% of max mana
Cooldown: 2 minutes
Deal 50% of a heroes max health
The Echoes of Doom
Mana Cost: Max mana
Cooldown: 12 minutes
Destroy an enemy fort or keep after channeling for 2 seconds. Can only be used within the attack range of a fort or keep

13
Fel blast
After having killed 5 heroes with Fel bolt increase damage by 100%
Chaotic Wave
When Wave of Destruction hits an enemy, a circle of fel erupts from them dealing 50% less damage than the original wave to all enemies hits.
Snap Neck
When punish duration ends Archimonde snaps the neck of the enemy hero dealing 25% of their max health in damage.

16
Overflowing Power: Fel bolt
Fel bolt becomes a volley dealing damage to all heroes in range of archimonde
Overflowing Power: Wave of Destruction
Archimonde releases a Wave wave in a circle around him. Increased range, damage, root duration
Overflowing power: Punish
When the duration of punish ends the enemy hero releases a large explosion dealing damage to all enemy heroes hit

20
Wrath of Archimonde
Mana Cost: 100% of max mana
Cooldown: 5 minutes
Cause Finger of Death to bounce to all enemies with with a 5 yard radius dealing 25% of their max health as damage. Finger of Death will now instantly kill the original target.
The Folly of Resistance
Mana Cost: 85% of Max Health and Max Mana
Cooldown: 12 minutes
Can now be used on the enemy core. After channeling for 5 seconds within the attack range of the core, destroy it. Archimonde can not be made invulnerable while casting and any invulnerability effect will be removed when the casting starts. Stopping the cast puts the ability on full cooldown.
The Cost of Salvation
Mana Cost: 0
Cooldown: Infinite
Upon dying there is a 10% chance to kill all heroes and reset the resurrection timer for all dead heroes. Can only happen once per game
Shadowfel burst
Mana Cost: 200
Cooldown: 120 seconds
Blast an enemy hero with shadowfel energy sending them back to their hall of storms

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