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Pressing 1 will bring out Olaf, 2 will bring out Baelog, 3 will bring out Erik.
talent breakdown
Olaf the Stout
Olaf the Stout - After Jump! expires, Olaf gains 25 Armor for 4 seconds. Passive: Halves the time needed for Olaf to regen rapidly.
Spy Games
Every 3 seconds when out of combat, Erik gains Stealth. Stealthed attacks by Erik do 100% more damage. Passive: Erik gains 75% more sight range.
Lifetime Supply of Arrows
Heroes hit by Target Practice! take 10% more damage from Baleog’s basic attacks for 3 seconds. Passive: Increases Baleog’s splash damage against non-Heroic enemies to 100%.
64 KB Marathon
Reduces the cooldown of Go! Go! Go! By 5 seconds. Gain an additional 40% Movement Speed when activating Go Go Go! that decays over 4 seconds.

Increases the radius of Spin to win! by 30%.
Erik the Swift
Permanently increases Erik's base Movement Speed by 10%, and as long as Erik is moving he heals 34 (+4% per level) Health per second. Each Basic attack increases his movement speed by 1%, for a maximum of 10%
Pain Don't Hurt
Hitting a hero with Target Practice! Heals Baleog for 50% of the damage given. Doubled against Heroes. Passive: Baleog's Basic Attacks and splash damage heal for 20% of the damage dealt. Doubled against Heroes.
Nordic Fury
Each Basic attack against heroes reduces the Cooldown of Nordic Attack Squad by 1 second.

Baleog the Fierce
Baleog's Basic Attacks increase his Attack Speed by 8%, stacking up to 5 times for a max of 40%. Hitting Target Practice! will immediately grant 2 stacks. After 3 seconds of not attacking, these stacks will rapidly decay.
Collateral Damage
Each additional hero hit by Spin to Win! Increases the damage by 10%, stacking up to 50%.
Mercenary Lord
Friendly non-Boss Mercenaries near your Hero deal 50% more damage. Gain 50 Armor against Minions and Mercenaries, reducing the damage taken by 50%.

Longboat Raid!
Cooldown: 90 seconds
Hop into an Unstoppable Longboat that fires at a selected target for 117 (+4% per level) damage per second and can fire a mortar that deals 214 (+4% per level) damage in an area. Lasts 15 seconds.
Play Again!
Cooldown: 80 seconds
Fully heal and revive all Lost Vikings at target location after a 2 second channel. Also gives the ability to switch out vikings with no cooldown or delay for 10 seconds. Resets the cooldown of Go! Go! Go!.

Large and in Charge
Large and in Charge - When Olaf charges enemies, they are stunned for 1 second.
Explosive Attacks
Target Practice! Deals area of effect damage for 50% of the damage dealt.
Outta My Way!
Coming Through! No longer has a cast time, and can push non-heroes away when Erik collides with them.
Nordic Battlecry
Enemies hit while Nordic Attack Squad is active have their movement speed and damage reduced by 2%, stacking up to 20%.

And Again!
Reduces Cooldown of Spin to Win! by 5 seconds for each hero hit. If at least 3 heroes are hit, gain a free use of Spin to Win! For the next 3 seconds. This cannot contribute to the cooldown reduction.
Impatience Is a Virtue
Enemies damaged by a Viking's Basic Attack reduce the cooldown of all Viking Abilities by 0.25 seconds.
Attacks deal 40% more damage against slowed, rooted, or stunned targets.

Fang and Scorch!
Fang and Scorch join the Longboat, gaining new abilities. Fang can attack enemies around the Longboat, pushing them away and stunning them for 0.5 seconds. Scorch shoots a fireball which damages in an area, slows, and deals area damage. The Longboat gains 100% attack speed and 100% range on the mortar.
Checkpoint Reached!
10 seconds after using Play Again!, any dead Vikings are revived, and all are healed to full. Increases instant swap from 10 seconds to 20, and resets all basic abilities.
Get in There!
Reduces the Cooldown of My Turn! By 5 seconds and swap delay to 0.25 seconds.
Fury of the Storm
Every 5 seconds, your next Basic Attack will deal an additional 41 damage to the target, and 105 damage to all nearby Minions and Mercenaries. Each Viking has their own cooldown.

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