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A defensive Tank who can displace enemies and soak damage meant for her allies. Very heavy frontline.
-Big hitbox
-Her mount is a gallop.
-High damage, medium cc, high health, very slow.
-The color of the barrier is a purplish blue, usually, spell shields are purple.

High Health
Area Control
Reduces a lot of Damage
Medium Damage
Harder to CC
Fast attack speed

Very Slow
No Self Healing
Large Cooldowns
Big Mana Costs
Easy to hit by abilities

First time so sorry if its bad xd
The numbers are not exact.
talent breakdown
Maximum Overdrive
Quest: Every take down Orisa gets her attack damage is increased. After getting 15 take downs her attack speed is increased.
Defensive Protocol
Using a Basic Ability grants 30 Physical Armor against the next enemy Basic Attack, reducing damage taken by 30%. Stores up to 3 charges.
Upgrading Systems
Quest: Gathering a Regeneration Globe increases Orisa's maximum Health by 5, up to 500. Reward: When completed, Orisa gains 10% mount speed.

Quest: Pull 5 people with one us of Halt!. Reward: Halt! now stuns enemies for one second after they are pulled.
Reinforced Armor
Fortify now lasts for 3 seconds and protects against slows.

For every enemy pulled by Halt the cooldown is reduced by 1.5 seconds.
Dotted Slow
Attacking a enemy hero for 5 seconds slows them for 5% up to 20%
Chilled Gravitation
Increase the slow of Halt!

Mana Cost: 100
Cooldown: 85 seconds
Orisa deploys a device to increase damage inflicted by allies within the radius of the device.
Armored Warrior
Mana Cost: 90
Cooldown: 75 second
Orisa gains 15 armor and her movement and attack speed is increased.
Support Shelter
Mana Cost: 80
Cooldown: 65 seconds
Orisa projects a medium sized stationary dome where she is standing, blocking enemy projectiles. Lasts 8 seconds.

Orisa’s barrier has increased health and the cooldown is permanently reduced by 1.5 seconds.
Expanded Barrier
Orisa's barrier is larger
Mirrored Slow
If a enemy attacks Orisa while she is using Fortify their movement and attack speed are slowed down.

Only Protector
Orisa now gets 4% less spell damage for each hero and enemy around her. Maximum of 36% but her movement speed while firing is now slower
Anchor Absorption
Mana Cost: 30
Cooldown: 9 seconds
Activate to gain a small shield and gain 15 physical armor for 5 seconds.

Heavy Duty Augment
Mana Cost: 100
Cooldown: 85 seconds
The radius of the supercharger is increased and cooldown is reduced by 5 seconds for every 250 damage done.
Rapid Assault
Mana Cost: 90
Cooldown: 50
Cooldown is reduced by 15 seconds. She gains 20 armor and movement and attack speed buffs are increased.
Amplified Security
Mana Cost: 70
Cooldown: 75 seconds
Activate this to amplify Orisa's next fortify,when Orisa uses fortify all heroes near her gain unstoppable for 2 seconds.
Expanded Dome
Mana Cost: 80
Cooldown: 65 seconds
Expands Orisa's support shelter
Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.

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