Home, Hearth & Heroes
My Builds My Blog My Tiers My Concepts
Notes
A defensive Tank who can displace enemies and soak damage meant for her allies. Very heavy frontline.
-Big hitbox
-Her mount is a gallop.
-High damage, medium cc, high health, very slow.
-The color of the barrier is a purplish blue, usually, spell shields are purple.

Pros:
High Health
Tanky
Area Control
Reduces a lot of Damage
Medium Damage
Harder to CC
Fast attack speed

Cons:
Very Slow
No Self Healing
Large Cooldowns
Big Mana Costs
Easy to hit by abilities


First time so sorry if its bad xd
The numbers are not exact.
talent breakdown
1
Maximum Overdrive
Quest: Every take down Orisa gets her attack damage is increased. After getting 15 take downs her attack speed is increased.
Defensive Protocol
Using a Basic Ability grants 30 Physical Armor against the next enemy Basic Attack, reducing damage taken by 30%. Stores up to 3 charges.
Upgrading Systems
Quest: Gathering a Regeneration Globe increases Orisa's maximum Health by 5, up to 500. Reward: When completed, Orisa gains 10% mount speed.

4
Cease!
Quest: Pull 5 people with one us of Halt!. Reward: Halt! now stuns enemies for one second after they are pulled.
Follow Through
After using an Ability, your next 2.5 seconds of Basic Attacks deal 25% additional damage.
Reinforced Armor
Fortify now lasts for 3 seconds and protects against slows.

7
Recharged
For every enemy pulled by Halt the cooldown is reduced by 1.5 seconds.
Dotted Slow
Attacking a enemy hero for 5 seconds slows them for 5% up to 20%
Chilled Gravitation
Increase the slow of Halt!

10
Supercharger
Mana Cost: 100
Cooldown: 85 seconds
Orisa deploys a device to increase damage inflicted by allies within the radius of the device.
Armored Warrior
Mana Cost: 90
Cooldown: 75 second
Orisa gains 15 armor and her movement and attack speed is increased.
Support Shelter
Mana Cost: 80
Cooldown: 65 seconds
Orisa projects a medium sized stationary dome where she is standing, blocking enemy projectiles. Lasts 8 seconds.

13
Bulwark
Orisa’s barrier has increased health and the cooldown is permanently reduced by 1.5 seconds.
Expanded Barrier
Orisa's barrier is larger
Mirrored Slow
If a enemy attacks Orisa while she is using Fortify their movement and attack speed are slowed down.

16
Only Protector
Orisa now gets 4% less spell damage for each hero and enemy around her. Maximum of 36% but her movement speed while firing is now slower
Anchor Absorption
Mana Cost: 30
Cooldown: 9 seconds
Activate to gain a small shield and gain 15 physical armor for 5 seconds.

20
Heavy Duty Augment
Mana Cost: 100
Cooldown: 85 seconds
The radius of the supercharger is increased and cooldown is reduced by 5 seconds for every 250 damage done.
Rapid Assault
Mana Cost: 90
Cooldown: 50
Cooldown is reduced by 15 seconds. She gains 20 armor and movement and attack speed buffs are increased.
Amplified Security
Mana Cost: 70
Cooldown: 75 seconds
Activate this to amplify Orisa's next fortify,when Orisa uses fortify all heroes near her gain unstoppable for 2 seconds.
Expanded Dome
Mana Cost: 80
Cooldown: 65 seconds
Expands Orisa's support shelter
Rewind
Cooldown: 60 seconds
Activate to reset the cooldowns of your Basic Abilities.

Comments
There are no comments for this concept.