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Basic Abilities:

- Boosters moved to Z, cooldown increased.

- New ability added: Micro-Missiles.

- D.Va's Mech now grants no EXP on kill while Pilot form grants the full EXP value.


- Big Shot cooldown reduction reduced.

- Bunny Hop cooldown decreased, new functionality at lv 20.


- Tier 1 adds foundamental mechanics to D.Va's new kit.

- Tier 2 empowers one of her 3 basic abilities in Mech form.

- Tier 3 empowers certain abilities while using Boosters or empowers Defense Matrix.

- Tier 4 increases Mech's survivability

- Tier 5 empowers Pilot form.

- Tier 6 gives new options for Call mech (it's even possible to create a build around it) or empowers heroic abilities.
talent breakdown
If D.Va takes nor deals no damage during Boosters, lower the cooldown to 2 seconds.
Overflowing Heat
D.Va's basic attacks while in Mech form deal increased damage the closer the enemies are to her, up to a maximum of 50% increased damage.
Pro Moves
D.Va's Mech now moves at normal speed. If D.Va's Mech takes damage while under 50% health, her movement speed is increased by 100% for 2 seconds (this effect has a 40 seconds cooldown).

Increase the area and range of Micro-Missiles by 20%
Dazer Zone
Increases the radius of Defensive Matrix by 25% and its cooldown recharges 10% faster for every enemy hero inside it.
Fusion Generator
Using Call Mech instantly grants D.Va 15% Charge.

Coming Through
Micro-Missiles speed is increased by 50% if used while Boosters is active.
Hit the Nitrous
If Self-Destruct is used during Boosters, increase the movement speed of the Mech by 50% during its flight . Passive: decrease the cooldown of Boosters by 2 seconds.
Get through This!
Increase the duration of Defense Matrix by additional 3 seconds.

Bunny Hop
Cooldown: 70 seconds
Requires Mech Mode. D.Va’s Mech becomes Unstoppable and stomps every 0.5 seconds, dealing 60 damage and Slowing enemies by 40%. Lasts 4 seconds.
Big Shot
Cooldown: 4 seconds
Requires Pilot Mode. Deal 250 damage to all enemies in a line. Call Mech’s cooldown is reduced by 6 seconds for each enemy Hero hit.

Expensive Plating
D.Va gains a permanent 180 point shield that builds up while out of combat over 5 seconds. Passive: increase Mech health by 15%.
Deployment Tactics
Using Call Mech instantly grants a shield to every ally near D.Va in a large radius equal to 10% of the Mech's health.
Ablative Armor
Damage against D.Va's Mech that would deal 4% or less of your max health are reduced by 50%.

Torpedo Dash
Cooldown: 8 seconds
D.Va gains the Torpedo Dash ability, allowing her to dash forward and pass through enemies. Requires Pilot Mode.
Increase Pilot Mode Basic Attack damage by 50%. Participating in a Takedown while in Pilot Mode instantly refreshes the cooldown of Call Mech.
Nanowave Suit
For 6 seconds after ejecting from her Mech, D.Va gains 50 Armor. Basic attacks during that time slow the target by 25% for 1.5 seconds.

Enhanced Paws
Cooldown: 70 seconds
Bunny Hop grants D.Va a shield equal to 100% of the damage dealt by the stomps. Passive: every 4 seconds D.Va's Mech performs a minor stomp, slowing nearby enemies by 20%. Disabled while Boosters is active.
Pew! Pew! Pew!
Instead of a single shot, Big Shot fires 3 shots over 0.5 seconds. Each shot deals 50% reduced damage.
Concussive Pulse
Activate to instantly reset the cooldown of Call Mech and refresh D.Va's basic abilities cooldowns in her Mech form.
Call Mech is instant and can target a location. Upon landing, the Mech deals x damage to enemies in the impact area.

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