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Okay, I was wrong. It became a full rework in the end :D

It was just too hard to juggle all the balls with just talent changes, and initially I just taught that a few talent changes at the right spots would help (and spent ages fiddling with just 3-4 talent changes). Yes, they would, but there would still be no clear design path, nor would it fix the design issues around talents that just affect a single of her openers have (namely the disproportionate reduction of value for Valeera's other openers).

This choice forced me to scrap her Opener talents, either by making them baseline (Death from Above), baseline at reduced value (Assassinate) or removing them completely (Blind) or adjusted them so they affect all openers (Hemorrhage), or the latter but utilizing the poison functionality (Strangle).

Then completely restructured her Talent Tree, as I got the idea that every tier should have one of these three options:
- Damage. (Needs no explanation.)
- Offensive Utility. (status effects, mobility)
- Defensive Utility (waveclear, survivability for you and your teammates.)

Yes, this includes her ultimates.

I don't know if it's a good idea - you are the judge - but it was a very clear design goal to build towards, so it didn't actually take as much time as you would expect for such a massive list of changes.

I am also sure that not all my ideas are unique; some of them are shamelessly borrowed from elsewhere but fit right in with where I was going.
talent breakdown
1
Blade Dancer
Hitting enemy Heroes with Blade Flurry increases Valeera's Movement Speed by 10% per enemy Hero hit for 3 seconds, up to 30%. Hitting Enemy Heroes with Blade Flurry refunds 4 Energy per Hero hit.
Relentless Strikes
Quest: Using Eviscerate against Silenced, Rooted or Stunned enemy Heroes permanently increases Eviscerate's damage per Combo Point spent by 1.
Vigor
Valeera regenerates an additional 2.5 energy per second. Quest: Gathering Regeneration Globes grants Valeera 15 maximum Health, up to 300. Reward: After gathering 20 Regen Globes, increase Valeera's maximum energy to 120.

4
Seal Fate
Sinister Strike deals 25% additional damage and generates an additional Combo Point when used against Silenced, Rooted, or Stunned enemy Heroes.
Fatal Finesse
New functionality: Spending combo points grants Valeera a stack of Block, reducing the damage received from the next Basic Attack by 75%. Stores up to 3 charges. Quest: Hitting enemy Heroes with Blade Flurry increases the damage of Blade Flurry by 2%, up to 40%. Reward: After hitting 10 Heroes, Valeera can store an additional charge of Block. Reward: After hitting 20 Heroes, Valeera heals herself now for 10% of the damage dealt with Blade Flurry.
Wound Poison
Cooldown: 15 seconds
Activate to make Valeera's next damaging Ability cast from Stealth and subsequent Abilities within 4 seconds reduce enemy healing received by 50% for 4 seconds. Activating Wound Poison does not break Stealth.

7
Mutilate
Sinister Strike now hits with both blades, dealing 100% more damage, but its range is reduced by 1.
Slice and Dice
Adjusted functionality: Valeera gains 50% Attack Speed for every Combo Point spent with Eviscerate for up to 3 Basic Attacks or up to 3 seconds. Passive: When Stealthed, Valeera regains 1.5% of her maximum Health per second.
Initiative
Ambush, Cheap Shot, and Garrote award 2 Combo Points. The range bonus for Ambush, Cheap Shot and Garrote after being Stealthed for 3 seconds is increased from 100% to 125%.

10
Smoke Bomb
Cooldown: 60 seconds
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 30 Armor, reducing damage taken by 30%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Vanish.
Cloak of Shadows
Cooldown: 15 seconds
Valeera is enveloped in a Cloak of Shadows, which immediately removes all damage over time effects from her. For 1.5 second, she becomes Unstoppable and gains 75 Spell Armor, reducing Ability damage taken by 75%. Using this Ability does not break Vanish.
Vendetta
Cooldown: 60 seconds
Mark an enemy Hero. That hero is Slowed by 80% that decays over 1 second. They also lose 25 Armor for 4 seconds.

13
Crippling Poison
Cooldown: 15 seconds
Activate to cause Valeera's next damaging Ability cast from Stealth and subsequent Abilities within 4 seconds Slow targets by 20% for 4 seconds. Activating Crippling Poison does not break Stealth.
Crimson Vial
Cooldown: 30 seconds
Activate to heal a target friendly Hero for 220 health (+4% per level) over 4 seconds. Throughout this time, they gain 25 Spell Armor. Activating Crimson Vial does not break Stealth. Passive: Increase regeneration effects and all healing received by 20%.
Thistle Tea
Cooldown: 60 seconds
Activate to grant Valeera 125 Energy over 5 seconds. Activating Thistle Tea does not break Stealth.

16
Prey on the Weak
Valeera's Basic Attacks deal 30% more damage against enemies affected by an opener.
Silencing Potion
Cooldown: 15 seconds
Activate to make Valeera's Ability cast from Stealth and subsequent Basic Abilities within 4 seconds reduce enemy Spell Power by 30% for 6 seconds. Activating Silencing Poison does not break Stealth.
Shadow Dance
Cooldown: 60 seconds
Activate to jump over a friendly Hero, granting them Unstoppable for 1 seconds. Valeera is Unstoppable and has 50 Armor during her leap. Shadow Dance instantly refreshes the cooldown of Vanish.

20
Adrenaline Rush
While in the Smoke Bomb, Valeera regenerates an additional 40 Energy per second.
Enveloping Shadows
Whenever Valeera uses Vanish, she also gains Cloak of Shadows.
Bring Down
Vendetta's Armor reduction is now stacks with one additional source of Armor Reduction, up to -55.
Elusiveness
Increases Valeera's Movement Speed while Vanished by an additional 20%.

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