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Created August 14, 2019

Yerna's fav Gall

Gall has excellent poke, great at sustained damage!

Abuse Cho's close proximity to the enemy team to harass enemy squishies!

Gall's D seems weak to me, Cho'Gall needs to stay alive! Extreme caution when using!
Every time Cho is hit by a Hero Basic Attack, reduce the Cooldown of Shove by 1 second.
Initiation and escape up more often!
Eye against stealthed units!
Bomb's Away
Quest: Damaging a Hero with Runic Blast increases its damage by 5, up to a maximum of 200. Reward: After damaging 20 Heroes, the range and speed of Cho's Rune Bomb is increased by 20%.
Only if Cho picks Rollback!
Runic Persistence for extra siege/zone control!
Double Trouble
Quest: If Shadowflame hits an enemy Hero that is afflicated by Cho's Consuming Blaze, its cooldown is reduced by 0.5 seconds. Reward: After hitting 20 Heroes, Shadowflame's cooldown is instead permanently reduced by 1 second.
Coordination highly important!
Edge of Madness if Cho unreliable to hit W!
Shadow Bolt Volley
After 1 second, unleash 20 Shadow Bolts over 4 seconds, each dealing 87 damage to the first target hit. The bolts fire towards your mouse.
Stronger power-spike at 20!
Searing Shadows
Enemy Heroes hit by Shadowflame take an additional 2% of their maximum Health as damage.
W too easy to avoid, inconsistent damage!
Deafening Blast
Runic Blast silences enemy Heroes for 1.25 seconds.
Silence useful to shut-down enemies out of position!
Slow can be valuable with good lockdowns!
Shadow Bolt Volley hits all enemies in its path.
Great zoning and damage!
Psychotic break if no healer game!
Balance Patch - 01/03/19
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