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Created May 18, 2017

Solo Heals Tyrande

I have run this build six times since her re-work and in a 20-minute game, I expect to heal an average of 70k, while doing 60k in Hero Damage.
Ranger's Mark
Basic Attacks reduce the cooldown of Hunter's Mark by 1 second. Repeatable Quest: Every 50 Basic Attacks against enemy Heroes increase the duration of Hunter's Mark by 1 second.
Moonlit Arrows
Basic Attacks decrease the cooldown of Light of Elune by an additional 0.75 seconds.
Huntress' Fury
Tyrande's Basic Attacks against targets with Hunter's Mark splash to nearby enemies. The range of Hunter's Mark is increased by 50%.
Grant all allied Heroes Stealth for 10 seconds and heal them for 380 Health over 10 seconds. Remaining stationary for at least 1.5 seconds while Stealthed grants Invisible.
Reduce Sentinel's cooldown by 4 seconds each time it hits a Hero. Also reduces the base cooldown of Sentinel by 2 seconds.
Huntress' Fury
Tyrande's Basic Attacks against targets with Hunter's Mark splash to nearby Heroes. Increases the range of Hunter’s Mark by 50%.
Iceblade Arrows
Increase Attack Speed by 25%. Basic Attacks against enemy Heroes reduce their damage dealt by 8% for 2 seconds. This effect stacks up to 5 times.
D.va Update - 5/16/17
There are no comments for this build.
1-2 seconds more on mark doesn't make a difference in my opinion / contribute to a kill. I prefer owl on 1 because I can get it done globally and cast it constantly on cd and cleave multiple targets later, it maths out close to arrow damage, and in my opinion is better because you get stacks for it a lot faster.

I saw Tyrande's win rate decline I don't know if that's because good tyrandes are playing better champs and others are playing her because she reworked hype and they are bad. I'm not sure where she will land but her overall healing nerf is big in my opinion. The most interesting aspect to me is level 4 talent stun cleanse, and 60% spell armor on anyone, I could see this being very strong in conjunction with Cassia.
Don't really agree with the choices on 1/7/13/16. As Aerothena said Owl is more damage than bigger mark and gives you a better global presence. On 7 Trueshot Aura is probably the standard with Darnassian if you need burst for ganks etc. On 13 I think the 30% slow and damage reduction is the superior in nearly all cases. And lastly on 16 I feel that both of the other choices are stronger but I currently prefer Elune's Chosen since Iceblade Arrows is so strong, it gives an absurd amount of healing.
Agree 100% with Freyia, 30% shrink ray global that is on a 16 second cool down, can cleave plus do damage and is global is insanely impactful, and essentially can win team fights by its self.
I just tried out a build where you go cleave on 7 and heal on 16 and attack speed on 20 with shadow stalk, and did 4,000 healing over 4 seconds that seems crazy.