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Created March 26, 2019

Pleasurable Kerrigan Build

Before her rework, I loved everything about Kerrigan when I first started playing her. She has taught me how to be smart with my engages and playing it safe until the opportunity arises. As soon as her rework went live, I found myself abstaining from her due to her new mechanics: two charges of Ravage, the explosion on Primal Grasp, and talent experimentation. After my suffering of failures had ended, I find myself leaning towards this underrated build that I think people should give a try someday. 

As of March 23, she is quickly returning to the top spot in my favorites due to me remembering the the skill she requires to be effective. 
Assimilation Mastery
Regeneration Globe healing grants 45 points of Assimilation Shields per second while active. While Assimilation is active, Kerrigan's Health and Mana regeneration is increased by 150%.
Siphoning Impact is often my go-to since it provides me with immediate shielding when I need it most as I dive into the enemy team to perform my combo. It can also pair really well with Boundless Fury at Level 7, but I have yet to be successful with that talent (I always die with it not understanding how to use it).
Assimilation Mastery is great if you find yourself in the solo lane or you choose to soak for your team while the other 4 cause chaos somewhere. To be honest, pick this talent if you never want to suffer from Mana problems.
Fury of the Swarm isn't that favorable for this build simply because I don't pick Kinetic Fulmination at Level 4 (FotS helps stack KF quickly). What I have yet to experiment is picking FotS + Assmilation Blades at Level 20.
Psionic Pulse
Primal Grasp explodes a second time 2.5 seconds after its first explosion.
By picking Psionic Pulse, you give yourself: 1) bonus waveclear, 2) extra teamfight damage through the second explosion, and 3) synergy with Psionic Barrier at Level 13.
Queen of Blades
Damaging a Hero with Primal Grasp reduces Ravage's cooldown by 6 seconds.
I choose Queen of Blades all day due to the fact it directly reduces the cooldown of Ravage when you most need it if you consume all of your charges. This talent also maximizes your sticking power to relatively mobile Heroes whom you would have trouble with if you didn't take this talent.
Deals 74 damage per second to nearby enemies. Lasts for 7 seconds.
I like using both talents depending on the situation, more like Maelstrom 60-70% of the time and Ultralisk 30-40% of the time. Both of them have their special uses.
Maelstrom is the general Heroic Ability I pick up if I just want to be an indomitable beast diving into the enemy team while everyone is helpless. Ultralisk if my team needs an engage or if I just want to zone enemy Heroes out by making my pet focus them so they have to deal with it. Don't be afraid to call in your Ultralisk to assist you in duels you will often encounter.
Psionic Barrier
Each enemy Hero hit by Primal Grasp grants 20 Spell Armor for 4 seconds. Hitting an enemy Hero with Primal Grasp also grants Kerrigan 4% Movement Speed for 4 seconds, stacking up to 20%.
Situational talent tier:
Psionic Barrier if enemy team consists of heavy hitting Spell damage. This talent also possesses great synergy with Psionic Pulse by causing the Spell Armor to often max out to +75 when hitting Heroes with the additional explosion.
Volatile Power is the all around talent, but I don't recommend you take this combined with Assimilation Master at Level 1 because by taking this talent, you lower the duration of the bonus Health and Mana regeneration granted by the Level 1 talent.
Still unsure about Chrysalis' advantage over the other powerful talents.
Unbridled Energy
Damaging a Hero with a Heroic Ability grants 35% Spell Power for 4 seconds.
Unbridled Energy is amazing due to the immediate Spell Power bonus you receive and best of all, it refreshes the duration of the effect every single time you deal damage with a Heroic ability!
Maelstrom's duration is increased by 0.25 seconds every time it damages a Hero.
Psionic Shift is very overrated in terms of providing Kerrigan with a much needed and life-saving escape or hard engage tool.
Through extensive testing, I have enough confidence to say that Omegaswarm is underrated with how much additional damage is brings to the table. With Unbridled Energy and Omegaswarm, you can keep up the Spell Power bonus almost indefinitely as long as Maelstrom is active.
Balance Patch - 01/03/19
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