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Last Edited June 25, 2019

Optimal chen build

Level 1: Eye does to much AA dmg, cannot be given up.

Level 4: Accumulating does overall the most damage especially if you can get 2+ autos on the target, Deadly strike is good vs squishy heroes that can get away from you easily after the kick like li-ming or valla, withering is good vs heroes who do consistent high spell damage like kerrigan or orphea but you lose alot of damage. Deadly strike should never be taken with Brewmaster's balance.

Level 7: Elusive Gives on demand movespeed to catch someone and gives another defensive option alongside stagger, you should never active both together however, Brewmaster's is still good but you cannot go Deadly strike as full combo will not trigger movespeed (you'll be at 60/100 brew), Gift probably good but i prefer having movespeed options, maybe good with tyrael.

Level 10: SeF does way to much damage after buffs, just pick a squishy and jump on them and make sure E is last, you can stagger beforehand and when you SeF you will clear yourself out of all stagger damage, you can kick a target that can't stop SeF to postion better beforehand, i would not reccomend channeling SeF next to heroes like etc or brightwing.

Wandering Keg is still good if you think SeF is unsafe due to heavy aoe dmg or cc, when barreling someone you should bump them either repostion yourself for another bump or if you trust your team then you can turn around and bump the enemy support/tank away so they can't save the victim. Also is even better on boss fights and for peeling dive like hunt or stage dives.

Level 13: Enough to share shields squishes enough after buffs and the instant shield you get helps combat stagger, ring of fire is good if when you dive your all alone on their backline and ofc for waveclear, pressure point just sucks and touch isn't as good as other 2 options.

Level 16: Combo strike's with eye of the tiger just does to much damage, hard to give it up, e is fine if you think you really need the armor and leap isn't good enough, its unrealistic to think you will have high enough shield uptime to get multiple deadly strike affected kicks on 1 target.

Level 20: SeF upgrade is stupid, you have to take it, if you took barrel you can take unstoppable on D or barrel upgrade, energizing is funny but not super reliable.
Eye Of The Tiger
Basic Attacks against Brew-soaked enemy Heroes deal 40% more damage and heal Chen for 40% of the damage done.
Accumulating Flame
Increase Ignited damage by 20%. Basic Attacks against enemy Heroes who are Ignited increase its duration by 0.75 seconds.
Elusive Brawler
Activate to gain 30% Movement Speed and Evade enemy Basic Attacks for 2 seconds. Chen's Basic Attacks reduce this cooldown by 2 seconds.
Storm, Earth, Fire
After 1 second, Chen splits into three elemental spirits for 12 seconds, each with 70% of your maximum Health and a unique ability. If all three spirits are killed, Chen will die as well. Storm can grant your spirits Movement Speed. Earth can leap to an area and slow enemies. Fire can grant your spirits Attack Speed.
Enough to Share
Fortifying Brew instantly grants Chen a Shield that absorbs 180 damage, and each second grants nearby allied Heroes a Shield that absorbs 140 damage, up to 420.
Combo Strikes
Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 35% Attack Speed.
Elemental Conduit
Increases the spirits' Health to 100% of Chen's maximum Health and all of their Abilities are empowered.
Balance Patch - 01/03/19
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