Last Edited June 9, 2020
Untouchable (4) if you feel like you can get away with it
Lower the cooldown of Melee by 1 second. It gains an additional charge with a 2 second cooldown between casts.
Sticking a Hero with Pulse Bomb regenerates 25% of max HP over 1.5 seconds and refunds a charge of Blink.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 40% for that magazine.
Deals an extra 6% of maximum health as damage to Heroes.
Blink grants a shield equal to 6% of maximum health for 3 seconds. This shield stacks up to 3 times. While Blink has no charges remaining, its cooldown recharges 125% faster.
Increases Melee's radius by 50%, and causes it to damage all enemies in range.
Just practice Locked and Loaded.. if you really feel like you can't (which is a big clean-up-tool), use Sleight of Hand
Increase Melee’s Pulse Bomb generation against Heroes from 12% to 24%. Hitting a Hero with Melee while they have a Pulse Bomb attached causes it to explode instantly and knock them away.
Balance Patch - 4/20/17