Last Edited June 9, 2020
Untouchable (4) if you feel like you can get away with it
Reduce the cooldown of Melee by 1 second and it gains an additional charge.
Successfully sticking a Pulse Bomb to an enemy Hero heals Tracer for 25% of her maximum Health over 1.5 seconds and refunds a charge of Blink.
Locked and Loaded
Reactivate Reload within the last 50% of its cast time to increase Tracer's Basic Attack damage by 40% for that magazine.
Pulse Bomb deals an additional 6% of maximum Health as damage to Heroes.
Passive: When Blink has no charges remaining, its cooldown charges 150% faster. Casting Blink grants Tracer a Shield equal to 8% of her maximum Health for 3 seconds. This Shield stacks up to 3 times.
Increase the radius of Melee by 30%, and causes it to damage all enemies in range.
Just practice Locked and Loaded.. if you really feel like you can't (which is a big clean-up-tool), use Sleight of Hand
Increase Melee’s Pulse Bomb charge against Heroes from 10% to 20%. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knock the target away.
Balance Patch - 4/20/17