Last Edited June 1, 2020
Quest: Heroes hit by Shock Ray permanently increases its damage by 4 and grants 33% Resonance Beam charge. Maximum of 200 bonus damage.
While Resonance Beam is fully charged, gain a Shield equal to 3% of max Health every second, stacking up to 15%.
Casting Psionic Storm causes your next Shock Ray within 3 seconds to only cost 30 Mana and create a Psionic Storm on the first enemy Hero hit.
Tassadar transforms into an Archon, gaining a Shield equal to 25% of his maximum Health and empowering Resonance Beam. Lasts for 12 seconds. Resonance Beam: Deals 140 damage to the target and splashes for 70. Heroes hit have their Spell Armor reduced by 20 for 2 seconds. Resonance Beam is fully charged while Archon is active.
Passive: While stationary, gain 30 Spell Armor for 0.75 seconds and restore 12 Health a second. Activate to Channel for up to 4 seconds, revealing a gradually increasing area anywhere on the map.
Shock Ray deals an additional 8% of maximum Health as damage to the first Hero it hits.
Basic Attacks while in Archon form increase its duration by 2 seconds
Balance Patch - 3/14/17