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Last Edited May 21, 2020

QHira

1
Maximum Effort
If Carnage damages the same enemy Hero 3 times, it deals an additional 108 damage and slows them by 25% for 2.5 seconds.
4
Upstage
Damaging at least 2 Heroes with Blood Rage causes Qhira to Evade the next 4 Basic Attacks within 12 seconds.
7
Healmonger
If Blood Rage damages an enemy Hero below 50% Health, it Heals for an additional 190 Health.
10
Final Strike
After 1 second, strike your sword in a line to deal 395 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
13
Chainsaw
Carnage’s cooldown regenerates 100% faster while an enemy Hero has maximum Blood Rage stacks.
16
Booming Kick
Increase the Stun duration of Revolving Sweep’s reactivation by 0.25 seconds. Enemy Heroes around the primary target are also affected by Revolving Sweep's re-activation.
20
Unleashed Potential
Increase the damage to enemy Heroes under 50% Health from 25% to 50%. If an enemy Hero dies within 1.5 seconds of being hit by Final Strike, then reset the cooldowns of Final Strike and all of Qhira's Basic Abilities.
Balance Patch - 08/28/19
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