Last Edited May 16, 2020
Orphea by stalk
Non-Heroic Abilities deal 15% more damage to Enemy Heroes who are hit with Overflowing Chaos are Slowed by 20% for 2.5 seconds.
Hitting Heroes with the end of Shadow Waltz sets its cooldown to 0.75 second.
Quest: Minions that die within 1.5 seconds of being hit by Chomp permanently increase its damage by 2 and heal Orphea for 60. Heroes that die increase its damage by 40 and heal Orphea for 25% of her maximum Health.
After 1.5 seconds, deal 210 damage in an area. Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
Activate to deal 150 damage to all nearby enemies after 2 seconds. For each Hero hit, heal for 182 and gain 1 Chaos.
Basic Attacks that consume Chaos ignore Armor and deal 90 Spell Damage to all enemies around the target.
Each Chaos consumed increases Orphea's Spell Power by 3%, up to 30%. After reaching the maximum bonus, the Spell Power is increased by an additional 50%. Lasts 10 seconds.
Balance Patch - 10/31/18