Last Edited May 18, 2020
Increases the cast range of Pinning Shot by 30%. Pinning Shot also increases the range of Nova's next Basic Attack by 2.
Reduces Holo Decoy's cooldown and Mana cost by 50%.
One in the Chamber
After using an Ability, Nova's next Basic Attack within 3 seconds deals 60% additional damage.
After a 1.5 second delay, deals 435 damage to enemies within an area. Unlimited range.
Pinning Shot now has 2 charges, but its cooldown its increased by 2 seconds.
Pinning Shot lowers a Hero's Armor by 20 for the duration of the Slow, causing them to take 20% increased damage.
Activate to reset the cooldowns of your Basic Abilities.
Balance Patch - 3/14/17