Hearth, Heroes & CCL
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Created December 6, 2018

Snitch - Hanzo - 7/12/2018

1: Against triple melee with melee asssassin or Tracer/Genji, go Target Practice

4: Serrated Arrows on Battlefield of Eternity, Ignore All Distractions playable on Volskaya Foundry

7: Never Outmatched playable (always take if Target Practice at 1)

13: Fleet of Foot playable

16: Flawless Technique if Target Practice at 1

20: Play of the Game playable, pick when you need a self peek/escape tool and use as melee disengage 
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks. Reward: At 12 Redemption, gain 50% Attack Speed.
Explosive Arrows
Upon hitting a Minion or Monster, Storm Bow deals 60% of its damage to enemies around its target.
Sharpened Arrowheads
Hitting a Hero with Storm Bow or Basic Attacks reduces their Armor by 2 for 3 seconds, up to a maximum reduction of 20 Armor.
Dragon's Arrow
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.
Ninja Assassin
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Piercing Arrows
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Increase Sonic Arrow's speed and center radius by 100%. Additionally, Heroes hit by Sonic Arrow's center are Stunned for 1 second.
Balance Patch - 11/28/18
There are no comments for this build.
Why always take Never Outmached if Target Practice at 1?  No value from Dragon Hungers?
Burrito don't think The Dragon Hungers is a particularly strong talent, the Q build is about chipping enemies until your team can move in with Arrow/pressure with autos and I think Never Outmatched works better for those situations