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Created April 11, 2017

GM - standard build / Indepth on talents + mindset

The build we see mostly from gm right now is the standard cocktail build with both ultimates being viable and situational 13 talents changing depending on your playstyle/preference aswell as teamcomps, both yours and your enemies team comp should be taken into consideration when choosing ult aswell as 13 talent.

GM is an insanly strong hero who pretty much has everything in his kit, Waveclear, pushing power, AOE poke, burst, dive, solo laning etc. This is why you see greymane highly prioritzed on almost every map!

Due too all of the above you truly have alot of options when playing greymane and one thing that alot of people ask me when trying to capitalize on greymane is which ultimate in which situations, and it all depends on the compositions but too make it simple lets narrow it down to what you want to accomplish with the diffrent heroics.

Go for the throat, is the more taken ultimate and is super good as a finishing blow but it does so much more. Just by having
GFTT you put alot of pressure on the enemy backline as this ultimate is a gap closer which allows you to be sticky and have the potential to almost "oneshot" any carry in the game. (go2 for hero league because it enables you as an individual hero to create plays easily)

Cursed bullet is a super strong heroic aswell but imo very dependant on your aswell as the opponents teamcomp, which is why this ult is seen more in competetive then heroleague. Because what you are mainly looking to do with this heroic is to oneshot closest target (tanks). This is super easy to do if you understand your teams damage and do it in a CC chain, only important factor here is to be on point and making sure that the bullet damage comes "first" in the CC train

Simple rule for these heroics:
-Bullet
When playing versus heavy frontline with maybe just 1 or 2 squishy targets in the backline go for bullet especially if you have some CC, as it will be hard for you to engage on the backline with 3 frontliners in your face. so look to blow them up instead :)

-GFFT
GFFT as mentioned above is super good when playing versus a vurnable backline. So when they have 2-3 suqishy targets you can easily put pressure and dive pass the frontline, bursting a carry down.

When playing greymane its super important to know your limits in terms of your survivability, meaning how tanky you are and what spells you need to dodge in order to stay alive and put pressure or kill someone, it is also super important to know your damage out put so you even know if you can go for the play. Another thing to keep in mind is to set up a plan before you go in on how to get out or just buy time to create space for your team as you are simply playing with your mobility baiting cds and juking left and right.

13 Talents is also a big subject on greymane as 3/4 talents are very viable and are played in competetive.
These all variates depending on team compositions and indivividual preference, but i can give you some short comments about them to try make it easier for you to decide.

Unffetered assault - The range gives you good gap closing ability when you go deep aswell as it provides utility for surviving, longer range obv makes it easy to dodge and bait out skill shots. Aswell as you can use it for baiting out skills and creating space in teamfights its fairly easy to avoid ganks when having this talent. (My favorite overall, because of how much utility/opportunities it opens up.

On the prowl - this talent gives you movement speed which helps you alot more when playing human form and should be used mostly when you cant really dive backline so your job is simply to kite and punish their frontline with autos and look for poke damage on backline.

Running wild - Gaining the extra range is super good for hard engage/collapsing, so when the job is to simply connect on backline this is the talent to take for sure.

There is obv alot more you can talk about but i will leave it at this.
I hope you got something out of this guide! :)
1
Perfect Aim
Increases Gilnean Cocktail's range by 30% and refunds 45 Mana if it hits an enemy Hero.
4
Draught Overflow
Increases Gilnean Cocktail's explosion length by 35%.
7
Incendiary Elixir
Quest: Every time you hit an enemy Hero with the explosion damage from Gilnean Cocktail increase its explosion damage by 20, up to 300. Reward: After hitting 15 Heroes, the cooldown is also reduced by 4 seconds.
10
Go for the Throat
Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times for 437 (+4% per level) total damage. If this kills them, the Ability can be used a second time within 10 seconds for free.
13
Unfettered Assault
Increases Razor Swipe's lunge distance by 60%, and Worgen Basic Attacks reduce Razor Swipe's cooldown by 1.5 seconds.
16
Executioner
Basic Attacks deal 30% more damage against slowed, rooted, or stunned targets.
20
Hunter's Blunderbuss
Human Basic Attacks splash for 100% damage behind the target.
Balance Patch - 4/4/17
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