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Created April 6, 2017

Falstad - Hybrid Build (STANDARD) / Indepth guide on his utility

This is one of the most common falstad builds you see now adays, you pretty much get everything in the kit; waveclear, burst damage, sustain damage and utility!
As you will mostly be splitpushing on falstad going for SM + Boomerang is the most effective build as you get more value from SM then GS on almost every map.

Falstads utilty is probably his biggest strenghts if utalized on properly. We are talking global and gust here, having a global allows you to pressure side lanes and force a response to that side lane whilst having global pressure on the other side of the map making it extremly easy for your team to force objectives due to the fact that you can fly in forcing fights with man advantage or if they are grouped you can outsoak your enemy.

Gust is the next thing that really makes falstad to what he is, this mulitusage ultimate is so stronk if played smart with! So im going to try give you some tips on how you can utalize on it in short. Gust is very comonly used as an disengage tool, so escaping a fight or pushing with a boss too the furthest extend securing a keep and then simply gusting your way to safety.
Gust is also incredibly strong in teamfights for various reasons as you can do so much with it. trying to isolate someone is one of the most common and most effective methods to securing kills you can also combo gust to isolate enemies with cc such as xul root dehaka lick etc aswell as with ground effects as tassadar walls, holyground, leoric entomb.
Gust can also be used as a hard engage tool wich is extremly powerful when its about getting ontop of a certain enemy hero, for example gusting a morales into your team should be enough to win you the teamfight or if you have wombo combo - for example gust into malf silence or gust into mosh, there are obviously a shit ton of different combos you can do.

Last 2 things, using gust as zoning, to cap a free tribute or to secure a boss! very simple if positioned right and having it in your mindset. Last thing is using the map and terrain to setup plays with gust, everything i talk about can go very indepths and new situations will occur all the time so i am just going to give you one example that alot of people can probably relate to and can be used on every single map wich is gusting people just outside a wall putting them in a corner as they were trying to run through the gate to safety.

Seasoned Marksman
Quest: Every Minion killed near you grants 0.2 Attack Damage, and Takedowns grant 0.5 Attack Damage. Reward: Upon gaining 40 bonus Attack Damage, you can also activate Seasoned Marksman to increase your Attack Speed by 40% for 3 seconds.
Hammer Gains
Basic Attacks heal for 20% of the damage dealt to the primary target.
Reactivate Hammerang mid-flight to deal 165 damage around the Hammer.
Mighty Gust
Push enemies away, and slow their Movement Speed by 40% decaying over 4 seconds.
Giant Killer
Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health.
Aerie Gusts
Reduces the activation time for Tailwind from 6 to 3 seconds, and increase the Movement Speed bonus from 15% to 25%.
Epic Mount
Reduce the cooldown of Flight to 40 seconds, reduce the cast time before flying to 0.5 seconds, and increase the speed by 50%.
Balance Patch - 4/4/17
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