Created October 8, 2018
McIntyre's Mal'Ganis Preferred First Impression Build 1 - Q/Auto Build
Much better for offlane and dueling purposes. While it won't increase your overall teamfight healing it will allow you to find picks in the offlane and increase your single target damage.
Time to Feed
Mal'Ganis heals for 70 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero, but is also refreshed when they are Slept by Night Rush.
Tech Talent if the other team has heavy auto or your wave opponent is heavy auto can go block, but time to feed seems really strong
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 12 when damage is taken and Vampiric Touch converts 20% more Hero damage into healing.
Hard talent tier, could go 50 armor against 1 shot, could go fueled if other team is clumping for big AoE Heal, otherwise echo for longer armor in fight
Will of Tichondrius
Each enemy Hero hit by the first 2 slashes of Fel Claws causes the final slash to steal 1% of maximum health from heroes, up to 4%. If at least 4 enemy Heroes are hit with the first 2 slashes of Fel Claws, then the final slash Stuns enemies for an additional 0.5 seconds.
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 120 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Full rotation of Q + auto, allows you to reset or chase then get another full Q rotation
Increase Night Rush's Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
Chase, perm 15% movespeed, seemsGood
Blind as a Bat
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds. Enemy Heroes hit by the final slash of Fel Claws reduce the cooldown of this Ability by 4 seconds.
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
Balance Patch - 9/25/18