Created October 8, 2018
McIntyre's Mal'Ganis First Impression Build 2 - Main Tank/Absorb Build
Built to withstand more damage and deal more AoE Damage. Important note make sure to get big value off your 4 talent, busting cooldowns after hitting your W to get big heals.
Time to Feed
Mal'Ganis heals for 52 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
Tech Talent if the other team has heavy auto or your wave opponent is heavy auto can go block, but time to feed seems really strong
Fueled by Torment
While Necrotic Embrace is active, Mal'Ganis heals for 11 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
Hard talent tier, could go 50 armor against 1 shot, could go fueled if other team is clumping for big AoE Heal, otherwise echo for longer armor in fight
Will of Tichondrius
The third slash of Fel Claws steals 3% of maximum Health from enemy Heroes.
Will if the other team has heavy frontline/melee , spreading plague otherwise for permanent burning rage
After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 63 damage per second to enemies. Vampiric Touch heals for 75% of Carrion Swarm's damage to Heroes.
Take damage, hit ult, get health. Honestly carrion swarm might just be better here because it full heals you anyways and makes you immune to damage
When Mal'Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
Blind as a Bizzat
Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Upon expiring, Carrion Swarm's bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
Take whatever 10 you took
Balance Patch - 9/25/18