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January 2, 2019

McIntyre's - Imperius First Impressions

After playing about 8-9 games on PTR this is the build I've decided on. The hero seems very fragile if cc'd off his Q but if he has a strong support behind him (tyrael/medivh/tyrande) any follow up will run over the enemy team. Not sure how good he is in the solo as I can't really tell in these games but he feels like he could be decent at level 4 in most matchups
Consuming Flame
Increase the center damage of Solarion's Fire by 125 and its Slow amount by 15%.
Waveclear and extra chase? why not % health is decent vs bigger bodies
Battle Hunger
Heal for 82 Health for every Valorous Brand mark consumed.
Can take root cleanse vs problem heroes
Holy Fervor
Activate to cause the next 4 Basic Attacks to cleave for 157 damage.
Note your cleaves proc your passive so if you armor and start cleaving 3 melees you will lots with your level 4
Wrath of the Angiris
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
Needed to escape after engaging in or to follow up on a tank CC for easy picks
Pathetic Mortals
Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.
Shrink helps you win duels, your armor will be cast mostly at the start of a fight so 50% means you probably are going to die soon anyways. The CDR isn't too bad against certain teams but you may as well just shrink all the melee running at you.
Celestial Swiftness
Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.
Chasing them down after landing your Q and getting out all your cleaves for extra healing,
Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Hard to not say Unstoppable isn't the best here as it basically makes you immune to insta dieing when you engage, also can be paired with your R to gaurentee your cast goes off, the other talents are fun but not sure they can compete
Balance Patch - 12/11/18
There are no comments for this build.
It feels like theres a little bit of a disconnect between his early and late talents. The heal and cleave work so well but it feels like losing 6 seconds of negative armor at 16 is a dps loss? Maybe I need to play more
I like this build except I think the shield ult and it's upgrade will be really powerful.