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Created March 14, 2018

McIntyre's Competitive Junkrat Build - V2

Waveclear machine with the ability to find picks on rotations due to both of his traps he can place. At 16 you become a god hero because of endless grenades. Remember you can throw a W near a trap so if the enemy steps on the trap you can blow them into your team. This is really strong on maps like Braxis.
Put Some English On It
Increase Frag Launcher's travel distance by 50%, does does not increase its speed.
Taste For Explosions
Quest: Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
Tricky Shuffles
While Frag Launcher has no charges left, gain 15% Movement Speed.
Create a motorized bomb with 530 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 775 damage to enemies in the center of the blast, and 475 damage to enemies outside of the center.
Use rip as a falstad gust if the enemy looks like they are overruning your team. Otherwise focus kill targets.
Ripper Air
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
Do not mount anymore after you have this talent, faster to move with selfcast W + D. Further you are from the center, further you fly
Endless Nades
Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
SSJ powerspike
Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
SSG powerspike
Balance Patch - 2/21/18
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