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Created October 10, 2017

McIntyre's Competitive Junkrat Build - Flying Dive Bomber

While I still have some more time to play around with the hero I have the most fun with this build. Jumping around spamming grenades to waveclear/poke, then ulting to pick up the kill feels the best and most fun.



https://youtu.be/-BWoywGLPrU <- Video of gameplay
1
Put Some English On It
Increase Frag Launcher's travel distance by 50%, does does not increase its speed.
4
Taste For Explosions
Quest: Hitting a Hero with Frag Launcher increases its damage by 0.5, up to 100.
7
Tricky Shuffles
While Frag Launcher has no charges left, gain 15% Movement Speed.
10
Rocket Ride
After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 750 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
13
Ripper Air
Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
No longer need to use mount, just bomb yourself around. Use this to position behind the enemy or avoid ganks
16
Burst Fire
Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
Burst and spread are both good, if the map has small chokes like BoE/Tomb then spread can be very powerful when flanking
20
Puckish Scamp
Reduce Rocket Ride's cooldown by 45 seconds and increase its damage by 15%.
Balance Patch - 9/26/17
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