October 11, 2018
McIntyre's Competitive Hanzo Build - Kobe
Quest: Every 2 Basic Attacks against the same Hero within 10 seconds grants 1 Redemption, stacking up to 12. Dying decreases Redemption by 3, and Redemption can be lost even at maximum stacks. Reward: At 12 Redemption, gain 50% Attack Speed.
Scatter Arrow deals 100% more damage to Minions, Mercenaries, and Monsters.
Reduce Scatter Arrow's Mana cost from 40 to 20. Basic Attacks lower the cooldown of Scatter Arrow by 2.5 seconds.
Fire a missile that travels across the battleground. Explodes upon hitting an enemy Hero, dealing 100 damage to all nearby enemies and Stunning them for 0.5 seconds. After traveling a medium distance, the damage is increased to 200 and the Stun duration to 1.25 seconds. After traveling a long distance, the damage is increased to 350 and the Stun duration to 2 seconds.
Hitting Heroes with Storm Bow lowers Natural Agility's cooldown by 10 seconds. Additionally, Hero Takedowns reset Natural Agility's cooldown.
Storm Bow and Scatter Arrow pierce, hitting an additional enemy. Additionally, Scatter Arrow can pierce through 1 enemy each time it ricochets.
Play of the Game
While in flight or for up to 2 seconds after impacting a target, Dragon's Arrow can be reactivated to teleport its location and jump backwards. If used after impact, Hanzo shoots arrows that deal 120 damage to each target hit by the impact. Hanzo is Unstoppable during Play of the Game.
Balance Patch - 9/25/18