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Created August 8, 2017

McIntyre's Competitive Garrosh Build - Setting up Alley-Oops

The new main tank in the house and a pub stomper, getting picks left and right they key to Garrosh to to make sure to not let the other team behind you. His one weakness is his low mobility so getting flanked and slowed can be a huge problem for him. However if paired with a second tank or melee to create some sort of engage you can easily connect your q/e combo and get picks on the other team that lead to huge advantages/winning the game
1
Unrivaled Strength
Increase Wrecking Ball’s throw range by 25% and its damage by 125%.
Throw farther, throw harder, good for waveclear.
4
Thirst for Battle
Basic Attacks against Heroes reduce the cooldown of Bloodthirst by 2 seconds.
Insane for sustain in a fight, keep autoing and spamming your w

Tech Talent: Other team has heavy CC go indomitable, protect your own neck from ETC slide/muradin hammer
7
Into the Fray
Activate to throw a nearby ally and grant them 25 Armor for 3 seconds. Deals 91 damage to nearby enemies upon impact and Slows them by 30% for 2.5 seconds. While in flight, allied Heroes are Unstoppable.
Ally save/ally engage
10
Warlord's Challenge
Silence nearby Heroes and force them to attack Garrosh for 2 seconds.
Got buffed, q, throw close, taunt. Huge CC chain that allows for easy followup
13
Double Up
Armor Up can be activated to increase its Armor bonus by 100% for 3 seconds.
Extra armor for when you think you may be dying. If the enemy team has slow damage go Bloodcraze if you've taken thirst for battle at level 4
16
Earthshaker
Wrecking Ball Stuns enemies near the impact area for 0.5 seconds.
CC on toss, easy to follow up, can be used to throw minions into enemy to pull them into taunt.
20
Death Wish
If an enemy Hero is killed while affected by Warlord’s challenge, its cooldown is reduced by 45 seconds.
Usually kill during your taunt giving you a reset, if not adds extra CC to the taunt.
Balance Patch - 8/8/17
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