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Created March 13, 2018

McIntyre's Competitive Ana Build - V2

While I'm still not sure if her oldschool build is best I've been using this more often as Ana has become much more of a bruiser type hero and keeping yourself alive is more important after the passive heal changes to herself.
1
Grenade Calibration
Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit. Reward: After hitting 20 Heroes, Biotic Grenade's duration on allies is increased from 4 seconds to 12 seconds, and its healing radius is increased by 100%. Reward: Amplified Healing now applies to all healing sources.
4
Air Strike
Activate to use Biotic Grenade with a 200% increased range, but Grenades thrown this way take 3 seconds to land. Passive: Reduce Biotic Grenade cooldown by 4 seconds.
7
Mind-Numbing Agent
Every Dose a Hero has reduces their Spell Power by 10%.
10
Nano Boost
Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster.
13
Smelling Salts
Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
Tech choice, if no need for slow or cc removal just go MS
16
Contact Healing
Biotic Grenade heals for 30% more per allied and enemy Hero hit.
20
Dynamic Shooting
Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.
Because you heal yourself from your passive being able to attack faster and stack faster can be insane value in the late game. If you have a caster who you'd like to nano and forget about go infusion as they will hopefully sustain themselves through their damage.
Balance Patch - 2/21/18
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