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Created December 12, 2017

McIntyre - Heroes 3.0 Valeera Build

Newest build and the way I've been playing her, I think potion build can still be viable but I've had a lot of fun using this build to follow up behind tanks to burst people out.
1
Subtlety
After teleporting with Ambush, Cheap Shot, or Garrote, regenerate 10 Energy per second for 5 seconds.
Can take poison if you need CC
4
Hemorrhage
Valeera's Basic Attacks deal 40% additional damage to enemies affected by Garrote.
7
Slice and Dice
Eviscerating an enemy with 3 Combo Points grants 150% Attack Speed. Lasts 3 seconds or 3 Basic Attacks. Passive: Basic Attacks restore 2 Energy.
10
Smoke Bomb
Create a cloud of smoke. While in the smoke, Valeera is Unrevealable, can pass through other units, and gains 30 Armor, reducing damage taken by 35%. Valeera can continue to attack and use Abilities without being revealed. Lasts 5 seconds. Using this Ability does not break Vanish.
Mini Dshield, use it when you want to get in damage safely
13
Strangle
Using Garrote on a Hero reduces their Spell Power by 40% for 6 seconds.
Tech Talent, but mostly using garrote to open.
16
Seal Fate
Sinister Strike deals 50% additional damage and generates an additional Combo Point when used against silenced, rooted, or stunned enemy Heroes.
Garrote + Q + Evis
20
Rupture
Increase Garrote's damage over time by 100%. Valeera's Basic Attacks refresh the duration of Garrote.
Can go lots of ways here, but garrote will find you the most success imo.
Balance Patch - 11/29/17
Comments
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Rupture is way worse than Adrenaline Rush - Rush lets you get a second eviscerate in during the Garrote silence, while Rupture's piddly 44 DPS at 20 isn't nearly as good. The refresh is just overkill, most targets are dead <7 seconds
Also, a completed Vigor outpaces Subtlety in fights that last <3.33 or >10 seconds. Obviously globe quests are tricky, but at only 20 globes it seems more reasonable than always relying on getting the jump from Deep Shadows.