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Created September 1, 2017

Competitive Standard Anub

Build is pretty standard, with a few tech choices



Tech:

Level 1 can go MR if the other team is heavy burst

Level 10 Locust if there are no threats on the team if you need to sustain yourself (uther pocket healing greymane instead) But Web is still OP

Level 13 can go burning if you need more waveclear/clearing zag creep

 
1
Regeneration Master
Quest: Gathering a Regeneration Globe increases your Health Regeneration by 1 per second, up to 30. Reward: After gathering 30 Regeneration Globes, you also gain 500 Health.
4
Underking
Increases Burrow Charge range by 20% and damage by 100%.
7
Subterranean Shield
Burrow Charge also grants a 345 point shield for 5 seconds.
10
Cocoon
Wraps target enemy Hero in a cocoon, rendering them unable to act or be targeted for 8 seconds. Allies of the Hero can attack the cocoon to break it and free them early. Range: 6
13
Acid Drenched Mandibles
Attacking a Hero that is slowed, rooted, or stunned increases Anub'arak's Basic Attack damage by 70% for 3 seconds.
16
Epicenter
Increases Burrow Charge impact area by 60% and lowers the cooldown by 1.25 seconds for each Hero hit.
20
Rewind
Activate to reset the cooldowns of your Basic Abilities.
Balance Patch - 8/8/17
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