January 9, 2019
Lupus Imperius Build
This build is generally for the offlane style of play and not for the main tank style. I believe that Imperius performs very much in a similar way to Blaze in that he can fit both roles.
Quest: Hitting Heroes with the center of Solarion's Fire increases its center damage by 10, up to 150. Reward: After hitting 15 Heroes, increase Solarion's Fire Slow by 15%.
More consistent than the Q quest and just more useful generally than the percent damage that requires you to auto attack.
Activating Molten Armor removes Roots and Slows. If a disabling effect is removed, heal for 250.
Seems like a pick what you need tier. Unshakable Faith is generally the most useful in the offlane because it's a way to sustain yourself without having to auto attack the enemy hero in the lane which isn't always easy.
Activate to cause the next 4 Basic Attacks to cleave for 157 damage.
Insane wave clear and damage in fights. Just be careful because the CD doesn't start until you use all 4 of the autos.
Summon a ring of blazing swords that grants 1000 Shield for 3 seconds. If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
Let's you go pretty ham on the enemy team and do your job properly. Bruisers generally want to be in the enemy team messing up the backline, this lets you perform that play-style without dying quickly. If the enemy team puts all of that damage into you it's not going into your team.
Stunning enemy Heroes with Celestial Charge reduces their damage by 35% for 4 seconds.
Generally just the best talent here. Reducing enemy damage by 35% in a teamfight is massive.
Molten Armor grants 50 Armor for 2.5 seconds.
All of these talents are pretty good but I think that the 50 armor is hard to pass up as a bruiser.
Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
An unstoppable that has CDR that you get just for aiming your W properly seems really good. Also you just can't take damage from mages for 2 seconds. If the enemy team doesn't have mages or the ones they have aren't the main threat then the upgrade the the ult the way to go.
Balance Patch - 01/03/19