January 4, 2019
Lupus Dehaka Build
I'm an off-lane player so this is a pretty comfort pick hero for me. This is not a build if you're main tanking with him which I would not recommend.
Regeneration Globes grant 10 Essence. Repeatable Quest: Every 50 Essence collected permanently increases Health Regeneration by 4, up to 40, and maximum Essence by 1, up to 10.
Healing in fights plus even more healing in fights with the increase in essence
Increases Essence gained from Takedowns by 100%. Hitting enemy Heroes with Dark Swarm grants 1 Essence.
You get essence back in fights. I can't count how often this talent has kept me alive when I should have been dead.
Basic Attacks reduce Drag's cooldown by 2 seconds.
This talent is insane. Let's you get multiple drags off in fight. It's just an increase in CC all around.
Launch biomass that hits the first enemy Hero dealing 200 damage, silencing and slowing them 30% for 3 seconds. Only allows them to see a very short distance for 6 seconds.
Silence on a back-liner is really good and is the ideal Dehaka engage off of a burrow.
Dark Swarm causes enemies hit to take 10% extra damage for 0.75 seconds.
I pretty much always pick this talent because I like to teamfight as Dehaka. But if you're for whatever reason getting 1v1s that are fights to the death(which happens a lot in random games) the Auto attack damage increase is pretty good.
Increase Drag range by 20%.
Allows for more play-making potential. Tunneling claws is good if you're having trouble living.
Isolation hits all Heroes near the first target.
AoE Isolation can just solo win fights for your team.
Balance Patch - 12/11/18