January 4, 2019
Lupus Blaze Build
I main offlane heroes. I've played Blaze a time or two.
Collecting Regeneration Globes reduce the cooldown of Pyromania by 8 seconds. Quest: Collect 15 Regeneration Globes. Reward: Pyromania grants Unstoppable for 2 seconds.
I almost exclusively take this talent now. It lets you brawl more with the passive that you get of CDR on pyromania. I may overvalue unstoppables but I really do believe there's so much playmaking potential that can be done with a well timed unstoppable
Enemies standing in Oil Spill when it is ignited are slowed by 30% for 2.5 seconds.
Since Oil Dispersal is no longer essentially a root, Adhesive goes back to being the better talent in my opinion.
Hitting an enemy with both streams of Flame Stream deals 139 bonus damage.
Incinerator is really good at clearing Infernal Shrines. That's pretty much the only time I pick it now.
After 0.5 seconds, deploy and enter a Bunker with 1435 Health. Blaze and his allies can enter (after a .5 second channel) and exit the Bunker at will. While in the Bunker, occupants gain access to Flamethrower, dealing 170 damage to enemies in a line. Exiting the Bunker grants 25 Armor for 2 seconds. Bunkers last 10 seconds, or until destroyed.
Bunker is still insane
Each stream of Flame Stream reduces the Spell Power of Heroes hit by 20% for 4 seconds, up to 40%.
Pick what you need between the spell power reduction and the attack speed slow based on the enemy team comp. I find myself taking suppresive fire more often than not.
Each enemy hit by Jet Propulsion grants to 10 Armor for 3 seconds and reduces its cooldown by 1.5 seconds.
I love this talent for the CDR on E and the armor that you get for hitting big stuns
Occupants can cast Oil Spill from Bunker Drop every 6 seconds. Additionally, Bunker Drop's Armor bonus exiting is increased by 25, and its duration by 1 second.
Bunker is already good. Why not make it even better
Balance Patch - 12/11/18