Last Edited September 28, 2020
D.Va's Mech gains 10% increased Health and its Fusion Cannons heal for 20% of the damage dealt to enemies in its bonus area.
Boosters deals an additional 2% of maximum Health as damage to Heroes and heals D.Va's Mech for the damage dealt. Boosters deals 70% increased damage to non-Heroic enemies.
Hit The Nitrous
The initial speed bonus of Boosters is increased to 300%, then decays to normal boost speed over 0.5 seconds. During this time, Boosters Stuns for 0.5 seconds.
After .375 seconds, Channel to launch a volley of 12 missiles in a target direction. Each missile impacts the first enemy in its path, dealing 40 damage in a small area and Slowing by 35% for 2 seconds. Stores 2 charges with a 5 second cooldown between each use. Requires Mech Mode.
Good To Go
Pilot Mode: Unlocks the Torpedo Dash and Concussive Pulse abilities. Torpedo Dash: Dash a short distance. 10 second cooldown. Concussive Pulse: Deal 120 damage to enemies in a cone and knock them back. 10 second cooldown.
When D.Va's Mech would be destroyed, it instead gains a Shield that absorbs 280 damage over 4 seconds. This effect has a 30 second cooldown.
Micro Missiles gains an additional charge. Each time Micro Missiles hits an enemy Hero, reduce its cooldown by 0.5 seconds and charge cooldown by 0.25 seconds.
Balance Patch - 11/12/19