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January 9, 2019

Mad boi

1
Impaling Light
Celestial Charge deals 125% increased damage. Quest: Stun multiple enemy Heroes with a single Celestial Charge. Reward: After Stunning 2 Heroes, permanently reduce the cooldown by 2 seconds. Reward: After Stunning 3 Heroes, permanently reduce the cooldown by an additional 2 seconds.
Burn the Impure is ok vs a beefy team for the Giant Killer, and is brainded (no quest)
4
Battle Hunger
Heal for 82 Health for every Valorous Brand mark consumed.
All situational. Battle Hunger always works, but vs roots Unshakable is good or Bulwark vs heavy AA
7
Blaze of Glory
Solarion's Fire leaves a line of scorched earth along its center, exploding after 2 seconds and dealing 125 damage.
10
Wrath of the Angiris
After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving. After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
13
Divine Rage
Striking an enemy Hero with Molten Armor reduces it cooldown by 0.25 seconds.
Heat of Battle if you are getting focused
16
Celestial Swiftness
Stunning an enemy Hero with Celestial Charge grants 50% Attack Speed and 20% Movement Speed for 5 seconds.
20
Impervious
Activate to become Unstoppable and gain 75 Spell Armor for 2 seconds. Hitting Heroes with the center of Solarion's Fire reduces this cooldown by 5 seconds.
Valorous is pretty POG and fun to use, but I like the survivability on Imperv
Balance Patch - 01/03/19
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