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Created August 6, 2019

Backline Light Boy

Anduin has a couple different play styles. The more aggressive AA build is more popular (and arguably better), but I prefer to play a little more backline. I use this build to stay a bit safer :)  


In action:  

Pursued by Grace
Damaging an enemy Hero heals the lowest Health allied Hero near Anduin for 33.
Inner Fire
Increases Attack Speed by 20% and Basic Attack range by 15%.
Inner Fire lets you still get level 1 value from AA while being farther back.
Binding Heal
Casting Flash Heal on an ally heals Anduin for 104.
Imbue an allied Hero with Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a shield that absorbs 165 damage per enemy Hero hit. Lasts for 5 seconds.
Salv can be interrupted VERY EASILY so take with cuation. Any stun, knockback, silence, or displacement with cancel it. It can be cancelled during the 'wind up' time before the heal even starts ticking. YIKES. Bomb is much easier to get value from
Enchant Boots - Lion's Speed
Gain 5% Movement Speed. This bonus is quadrupled while Leap of Faith's cooldown is available.
Passive 5% speed and 20% if D is off CD. noice
Holy Nova
After Anduin catches Divine Star, it explodes, healing nearby allied Heroes for 105 and damaging enemies for 105.
Any of these work, and I feel like it is more of a positioning thing. I like Nova for getting an AoE burst heal I can position with my body.
Glyph of Faith
Leap of Faith gains a 2nd charge.
2 jumps for sticky situations, OR almost a guaranteed up time on your 20% move speed. noice
Balance Patch - 01/03/19
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