Created April 7, 2021
I like field study in combination with ruby and big potions. The only problem with that are blind players ... who just walk past it. So always throw it in the path.
Each enemy Hero hit by Scroll of Sealing grants 20% Spell Power for 16 seconds, up to 40%.
Activate to increase the next Horadric Cube damage by 100% and it spawns 3 Lesser Healing Potions from each enemy Hero hit, healing allied Heroes for 250 when picked up. Lesser Healing Potions last for 10 seconds. Only 1 Gem may be active at a time.
Horadric Cube reduces damage dealt by 30% for 4 seconds.
Stay Awhile and Listen
After 1 second, Channel for 3 seconds, putting enemy Heroes in front of Deckard to Sleep while Channeling, and for 2 seconds after. Enemies can only be put to Sleep once per cast, and Sleep's effects end instantly if they take damage.
Super Healing Potion
If a Healing Potion isn't picked up for at least 2 seconds, it heals for 120% more.
Every 5 seconds, Deckard's next Basic Attack Stuns Heroes for 0.75 seconds.
Respect the Elderly
Stay Awhile and Listen Silences and Blinds enemies for 3 seconds upon waking up from Sleep.
Balance Patch - 11/4/2020